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Properly integrate D3Edit or the internal editor with Descent 3 source and add compile time options to ignore or build the editor along with D3. Possibly consolidate duplicate dependencies and libraries used.
The text was updated successfully, but these errors were encountered:
There is some uncertainty in the community. I have seen a few opinions that the developer editor in /legacy/ is superior due to the use of hardware rendering.
JeodC
changed the title
Integrate D3Edit with Descent3 source
Integrate the editor with Descent3 source
Apr 27, 2024
Properly integrate D3Edit or the internal editor with Descent 3 source and add compile time options to ignore or build the editor along with D3. Possibly consolidate duplicate dependencies and libraries used.
The text was updated successfully, but these errors were encountered: