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Ogitor plugin #112

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GoogleCodeExporter opened this issue Dec 30, 2015 · 3 comments
Open

Ogitor plugin #112

GoogleCodeExporter opened this issue Dec 30, 2015 · 3 comments

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@GoogleCodeExporter
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Alongside developpement of the new file format, a plugin for Ogitor would help 
visualisation of procedural scripts.
There would be raw visualisation of a given operator output + in-situ 
visualisation, ie the ability to put procedurally generated objects into the 
ogitor scene (especially great when placing meshes shaped for the terrain, aka 
roads and the like).

Original issue reported on code.google.com by michael.broutin@gmail.com on 6 Apr 2012 at 9:10

@GoogleCodeExporter
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As the file format is not yet available, and won't be available soon, the 
easiest thing we could do, for starting, would be implementing a lua 
interpreter as an Ogitor plugin.
The interpreter already works standalone, but integrating it in an IDE would be 
a way for users to quickly experiment without having to configure their own 
project for OgreProcedural.

To even simplify things further, we could display a combo box with the list of 
bound classes and methods.

Original comment by michael.broutin@gmail.com on 26 Nov 2012 at 3:39

@GoogleCodeExporter
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At the moment, a placeholder has been added.
It builds as an ogitor plugin that is accepted by Ogitor, but doesn't do 
anything.

I'm gonna first experiment a little bit with ogitor before doing the real 
implementation...

Original comment by michael.broutin@gmail.com on 7 Dec 2012 at 5:02

  • Changed state: Started

@GoogleCodeExporter
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Issued a bug on the Ogitor tracker, will resume after it is fixed : 
http://tracker.ogitor.org/projects/ogitor/issue/view/938

(At the moment, it's not really possible to have a dialog box + the text 
editor, and I'd like to display the script result in such a window)

Original comment by michael.broutin@gmail.com on 19 Dec 2012 at 10:14

  • Changed state: OnHold

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