Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Terrain auto-generation #42

Open
GoogleCodeExporter opened this issue Dec 30, 2015 · 3 comments
Open

Terrain auto-generation #42

GoogleCodeExporter opened this issue Dec 30, 2015 · 3 comments

Comments

@GoogleCodeExporter
Copy link
Collaborator

It is quite obvious that users need to be able to procedurally generate terrain.
Different methods of generation shall be provided:
- Random/perlin noise
- Fractal
- User-provided functor
- Pseudo-random based on tendencies (user defines where is it more or less 
mountainous...)

Original issue reported on code.google.com by michael.broutin@gmail.com on 28 Feb 2011 at 4:51

@GoogleCodeExporter
Copy link
Collaborator Author

Original comment by michael.broutin@gmail.com on 28 Apr 2011 at 9:12

  • Added labels: Type-Enhancement
  • Removed labels: Type-Defect

@GoogleCodeExporter
Copy link
Collaborator Author

Original comment by michael.broutin@gmail.com on 6 Apr 2012 at 8:55

  • Added labels: Priority-Low
  • Removed labels: Priority-Medium

@GoogleCodeExporter
Copy link
Collaborator Author

Original comment by michael.broutin@gmail.com on 25 Sep 2012 at 8:28

  • Added labels: Milestone-0.4
  • Removed labels: Milestone-0.3

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant