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SVG support on top of this? #4
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Thanks! Both rendering vector assets for games and rendering a subset of SVG are applications that I'd had in mind for this library. In fact, I'd looked into a while back as a potential side project, but didn't want to get too sidetracked from just getting this library to release. There are few avenues that I can see for this:
Cheers! |
Thanks for the answer! Regarding NanoSVG if there's some kind of glue code that is needed to plug these two together is that a contribution you'd be interested in having in your repo? |
For now, I'd like to keep this repo fairly slim. But if you do write such glue code and put it in your own repo, I'll be happy to add a link to it on the README here. |
Hi,
this is an interesting looking little library. Any idea about the amount of work needed to build an SVG renderer out of this? I work on a game engine and I'm interested in exploring an integration of tiny SVG rendered for scalable resolution independent graphics.
Thanks!
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