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Chess-related algorithms #1001

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Amaras opened this issue Jun 26, 2022 · 0 comments
Open
4 tasks

Chess-related algorithms #1001

Amaras opened this issue Jun 26, 2022 · 0 comments
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@Amaras
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Amaras commented Jun 26, 2022

Chapters Request

Description

Chapters related to chess (and generalisable) might be interesting for the AAA. Things like:

  • move-generation algorithms
  • chess engines (ai-based or not)
  • pairing algorithms:
    • Round-Robin
    • Swiss:
      • Dubov, Burstein, and Lim (not used that much, but still endorsed by FIDE)
      • Dutch (most used for Swiss tournaments)
      • accelerated tournaments
  • tie-breaker systems in chess

Additional context

This is a collection of chapters that arose from a discussion between myself and @ShadowMitia, when talking about writing a Swiss Dutch pairing engine.
These chapters are (probably) generalisable to all kinds of sports and activities, and (maybe) voting systems.
I don't consider it a high-priority issue, though

For Algorithm Archive Developers

  • These chapters can be added to the Master Overview (if it cannot be, explain why in a comment below -- lack of sufficient technical sources, not novel enough, too ambitious, etc.)
  • There is a timeline for when these chapters can be written
  • The chapters have been added to the Master Overview
  • The chapters have been written (Please link the PR)
@Amaras Amaras added General Discussion This is open for a discussion. labels Jun 26, 2022
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