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Beehave Version 2.79 Godot Version 4.2 [v4.2.stable.official [46dc27791]]
I tried using the BlackboardSetAction to set a value in the blackboard. It throws an error stating:
E 0:00:01:0489 blackboard_set.gd:18 @ tick(): Invalid named index 'player_sighted' for base type Object <C++ Error> Condition "p_show_error" is true. Returning: Variant() <C++ Source> core/math/expression.cpp:1507 @ execute() <Stack Trace> blackboard_set.gd:18 @ tick() beehave_tree.gd:188 @ tick() beehave_tree.gd:172 @ _process_internally() beehave_tree.gd:146 @ _physics_process()
Reproduce:
I think it would be nice to have some kind of documentation for the blackboard nodes.
The text was updated successfully, but these errors were encountered:
hey @SavoVuksan you may need to wrap your key in qoutes. regression testing for 4.2 and seems to work for me still
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Ok I tested it like you suggested and it works. Thanks ^^.
I still think it would be beneficial to have some documentation for those nodes maybe doc comments?
#208 These two describe the same issue.
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Beehave Version 2.79
Godot Version 4.2 [v4.2.stable.official [46dc27791]]
I tried using the BlackboardSetAction to set a value in the blackboard. It throws an error stating:
Reproduce:
I think it would be nice to have some kind of documentation for the blackboard nodes.
The text was updated successfully, but these errors were encountered: