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BTW the example you provided doesn't distort the text, it only lays it on a curve and only rotates each character based on the position on the path segment.
This would be possible to do with some math even now, but the problem is that it's not that nice when the angle is acute.
Blend2D actually has distorting text along a path on a roadmap, but it's on the bottom of a priority list at the moment unfortunately.
It would be cool and useful.
https://developer.mozilla.org/en-US/docs/Web/SVG/Element/textPath
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