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How can I use Jolt physics from my GDExtention? #821

Closed Answered by mihe
William-Godwin asked this question in Questions
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If I call the physics server functions in GDExtention will I work with the built-in Godot physics?

No, it'll use Jolt. Godot Physics isn't "loaded" at all if you've selected JoltPhysics3D as your physics engine, so anything physics-based will use Jolt.

With that said, you won't be able to use certain parts of this extension from statically compiled languages like C++, like the substitute joints (JoltHingeJoint3D, etc.) without jumping through annoying hoops, but those are largely optional anyway. See #632 for more details on that.

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