Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add GString::chars for 4.1 #714

Merged
merged 1 commit into from
May 21, 2024

Conversation

joriskleiber
Copy link
Contributor

Adds GString::chars for 4.1 and hides GString::chars_checked/GString::chars_unchecked

may close #712

@GodotRust
Copy link

API docs are being generated and will be shortly available at: https://godot-rust.github.io/docs/gdext/pr-714

Copy link
Member

@Bromeon Bromeon left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks a lot for this!

It would be nice if the API >= 4.1 would deprecate and not remove the old names, with a short explanation like:

Renamed to chars(). No longer checked + unchecked overloads, because Godot 4.1 ensures valid UTF-32.\nFor details, see #714.

(I hope that's actually true, didn't check all angles here)...

You can use #[cfg_attr(..., deprecated(...))] for this.

godot-core/src/builtin/string/gstring.rs Show resolved Hide resolved
godot-core/src/builtin/string/gstring.rs Outdated Show resolved Hide resolved
@Bromeon Bromeon added quality-of-life No new functionality, but improves ergonomics/internals c: core Core components labels May 15, 2024
Copy link
Member

@Bromeon Bromeon left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks for the update! Only few things left 😉

godot-core/src/builtin/string/gstring.rs Outdated Show resolved Hide resolved
godot-core/src/builtin/string/gstring.rs Show resolved Hide resolved
Copy link
Member

@Bromeon Bromeon left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks a lot!

@Bromeon Bromeon added this pull request to the merge queue May 17, 2024
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks May 17, 2024
@Bromeon Bromeon added this pull request to the merge queue May 17, 2024
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks May 17, 2024
@Bromeon Bromeon added this pull request to the merge queue May 17, 2024
@Bromeon
Copy link
Member

Bromeon commented May 17, 2024

This race condition is truly annoying... 🙄

@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks May 17, 2024
@Bromeon Bromeon added this pull request to the merge queue May 20, 2024
github-merge-queue bot pushed a commit that referenced this pull request May 20, 2024
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks May 20, 2024
@Bromeon Bromeon added this pull request to the merge queue May 21, 2024
Merged via the queue into godot-rust:master with commit d093359 May 21, 2024
15 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
c: core Core components quality-of-life No new functionality, but improves ergonomics/internals
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Issues with string & sse4 support
4 participants