You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have a GDExtension that defines a class(C).
I then have a GDScript, B that extends C.(This works)
Then I have a GDScript A that extends B.(This doesn't work).
If I change the name of class B and rename it back, it works in editor. No more errors
If I export, it doesn't work.
Error is always:
SCRIPT ERROR: Parse Error: Could not resolve class "StreamToText".
at: GDScript::reload (res://addons/godot_whisper/capture_stream_to_text.gd:0)
SCRIPT ERROR: Compile Error:
at: GDScript::reload (res://samples/godot_whisper/StartButton.gd:-1)
ERROR: Failed to load script "res://samples/godot_whisper/StartButton.gd" with error "Compilation failed".
Workaround, which I will do, only extend once. Extending multiple times seems to cause issue.
Godot version
4.2
godot-cpp version
4.2
System information
macos m1
Issue description
I have a GDExtension that defines a class(C).
I then have a GDScript, B that extends C.(This works)
Then I have a GDScript A that extends B.(This doesn't work).
If I change the name of class B and rename it back, it works in editor. No more errors
If I export, it doesn't work.
Error is always:
Workaround, which I will do, only extend once. Extending multiple times seems to cause issue.
Steps to reproduce
Download the godot whisper(v1.0.3) and run sample
https://github.com/V-Sekai/godot-whisper/releases/tag/v1.0.3
Minimal reproduction project
https://github.com/V-Sekai/godot-whisper/releases/tag/v1.0.3
The text was updated successfully, but these errors were encountered: