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When you have a Sprite node with self-modulate enabled on it and set it up to clip its children, then the transparency of the self-modulate is applied to the children.
2024-05-03_07-52-51.mp4
In the video you can see how I set the parent's self modulate to red and reduce its alpha. Once I enable the clipping, the reduced alpha is also applied to the child nodes, but I think it should not as self-modulate should not affect child nodes.
Steps to reproduce
Create two sprites, make one the child of the other.
Change the self-modulate of the parent to some translucent color.
Change the clip-children setting of the parent to "clip + draw"
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
v4.2.2.stable.mono.official [15073af]
System information
Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 31.0.15.5222) - AMD Ryzen 9 7950X3D 16-Core Processor (32 Threads)
Issue description
When you have a Sprite node with self-modulate enabled on it and set it up to clip its children, then the transparency of the self-modulate is applied to the children.
2024-05-03_07-52-51.mp4
In the video you can see how I set the parent's self modulate to red and reduce its alpha. Once I enable the clipping, the reduced alpha is also applied to the child nodes, but I think it should not as self-modulate should not affect child nodes.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: