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Windows 10, i711800H, Forward+ Vulkan, Laptop Display Resolution 3840 x 2160 px
Issue description
When Godot is open in a project, then I attach a second display via e.g. hdmi or display port. I have the extension behavior specified in windows, then the Godot Editor gets placed on the new display. But it is in the wrong resolution and most importantly its unresponsive to mouse inputs. If I change the size of the window the editor scales everything as whole, but does not perform it's UI behaviors e.g. shrinking viewport, clipping inspector et cetera. It just scales everything as a whole.
see example image:
My main display is 4k, the added display is 2K this could be a contributor to the problem
Steps to reproduce
Open a Godot project on your single display, don't have a second display attached yet.
When open, attach the second display use projection extend display.
Minimal reproduction project (MRP)
any empty godot project
The text was updated successfully, but these errors were encountered:
Tested versions
4.2.2 stable
System information
Windows 10, i711800H, Forward+ Vulkan, Laptop Display Resolution 3840 x 2160 px
Issue description
When Godot is open in a project, then I attach a second display via e.g. hdmi or display port. I have the extension behavior specified in windows, then the Godot Editor gets placed on the new display. But it is in the wrong resolution and most importantly its unresponsive to mouse inputs. If I change the size of the window the editor scales everything as whole, but does not perform it's UI behaviors e.g. shrinking viewport, clipping inspector et cetera. It just scales everything as a whole.
see example image:
My main display is 4k, the added display is 2K this could be a contributor to the problem
Steps to reproduce
Minimal reproduction project (MRP)
any empty godot project
The text was updated successfully, but these errors were encountered: