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Editor Unresponsive after adding a new display #91513

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nan0m opened this issue May 3, 2024 · 0 comments
Open

Editor Unresponsive after adding a new display #91513

nan0m opened this issue May 3, 2024 · 0 comments

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@nan0m
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nan0m commented May 3, 2024

Tested versions

4.2.2 stable

System information

Windows 10, i711800H, Forward+ Vulkan, Laptop Display Resolution ‎3840 x 2160 px

Issue description

When Godot is open in a project, then I attach a second display via e.g. hdmi or display port. I have the extension behavior specified in windows, then the Godot Editor gets placed on the new display. But it is in the wrong resolution and most importantly its unresponsive to mouse inputs. If I change the size of the window the editor scales everything as whole, but does not perform it's UI behaviors e.g. shrinking viewport, clipping inspector et cetera. It just scales everything as a whole.
see example image:
image

My main display is 4k, the added display is 2K this could be a contributor to the problem

Steps to reproduce

  1. Open a Godot project on your single display, don't have a second display attached yet.
  2. When open, attach the second display use projection extend display.

Minimal reproduction project (MRP)

any empty godot project

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