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Folding "Editable Children" nodes in Scene tree, then switching over to that instanced scene and modifying & saving it, unfolds all nodes in the scene it is instanced in
#91542
Open
VideoGirlAi opened this issue
May 3, 2024
· 0 comments
My title explains the issue decently well as does the "Steps to reproduce" below (it's hard to explain without explaining how to reproduce it).
Steps to reproduce
Basically, when you have scene_a which instances scene_b, then, when you select "Editable Children" on the instance of scene_b within scene_a's Scene tree tab, you can then edit those nodes; then, as you fold nodes in the "Scene" tree tab within scene_a, then go to scene_b and make changes and save it... now, when you return to scene_a, all the folded nodes in the instanced scene_b's "Editable Children" will be unfolded.
My "Minimal reproduction project" provides instructions via node names in the Scene tree for further replication. In scene_a.tscn, fold the "FOLD" node, then switch to scene_b.tscn, modify a node, save, and return to scene_a.tscn. The nodes will be unfolded.
Tested versions
Reproducible in v4.2.2.stable.official [15073af], v4.2.stable.official [46dc277], v4.0.stable.official [92bee43], v3.5.2.stable.official [170ba33]
System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 31.0.15.3623) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)
Issue description
My title explains the issue decently well as does the "Steps to reproduce" below (it's hard to explain without explaining how to reproduce it).
Steps to reproduce
Basically, when you have
scene_a
which instancesscene_b
, then, when you select "Editable Children" on the instance ofscene_b
withinscene_a
's Scene tree tab, you can then edit those nodes; then, as you fold nodes in the "Scene" tree tab withinscene_a
, then go toscene_b
and make changes and save it... now, when you return toscene_a
, all the folded nodes in the instancedscene_b
's "Editable Children" will be unfolded.My "Minimal reproduction project" provides instructions via node names in the Scene tree for further replication. In scene_a.tscn, fold the "FOLD" node, then switch to scene_b.tscn, modify a node, save, and return to scene_a.tscn. The nodes will be unfolded.
Minimal reproduction project (MRP)
Node Folding.zip
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