2D graphics framework with value dependency system
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Updated
Feb 10, 2015 - Java
2D graphics framework with value dependency system
Package franeklubi/tie provides a Processing-like API for simple and fun drawing, game making, data and algorithm visualization, and generally - art :)
🚀 This is a 2D Arcade Shooter game built in C++ w/ OpenFrameworks as a part of my Computer Game Design course (CS134 @ SJSU).
Code for a composition based, functional and efficient 2D game engine
2D Main Game for my bachelorthesis. This game should create trackable an eye movement. This movement should be tracked by the other project "ScreenCaptureBT" - st_2020_ecg
Graphic rendering using Piston and Glutin written in pure Rust
implementation of Castle Wolfenstein with the random prim's algorithm
Introduction to rigid shapes and physics in 2d canvas
Organisms evolving in a simulated ecosystem - an artificial life simulation.
A shoot em up type of game that is based off the game boxhead.
2D single player game. Main objective is to defeat all enemies on all stages.
I'm still undecided with how I would like to continue this project, but for now it provides a skeleton for basic movement and terrain interaction in a platformer style game.
A little 2d sandbox to play with genetic AI training
A Pokémon Battle Simulator in Java.
This is a 2 dimensional game (like the others I posted) where you fly a helicopter and try not to crash.
Hay muchas formas para crear este tipo de proyectos, en este caso solo se creó la arena y un muro o partícula que detenga la caída de la arena. este proyecto fue desarrollado en un plano 2D. Dependiendo del equipo donde ejecuta este proyecto tendrá más o menos fps.
Android custom View that displays an entity on a 2D grid (built for NTU module CZ3004)
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