Goal Oriented Action Planning - Implementation using GDExtension for Godot Engine 4
-
Updated
Feb 15, 2022 - C++
Goal Oriented Action Planning - Implementation using GDExtension for Godot Engine 4
A light wrapper around the template engine Inja for your Godot games
Sliding tile puzzle game made with Godot
A version manager for Godot Engine, powered by Godot itself.
Embed an external script editor (e.g. VSCode) into the Godot editor.
Godot binding for CDT, a robust constrained Delaunay triangulation library
A GDExtension to handle a few geometry tasks faster.
A CLI tool for creating and managing Godot GDExtension projects.
An AV1 GDExtension addon for Godot to enable loading and importing AV1 into the engine (for now only does AVIF image sequences)
scons_gdextension is a simple python script that provides a builder class for creating and deploying GDExtensions for the Godot Engine using the SCons build system.
Unofficial Discord GameSDK wrapper for Godot Engine 4.x (includes demo project)
GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. This just adds additional config files so debugging in VS Code works out of the box.
Experiments with Godot engine.
Constrained Delaunay triangulations GDExtension for Godot 4 using artem-ogre/CDT
Getting an LLM to work with Godot.
Add a description, image, and links to the gdextension topic page so that developers can more easily learn about it.
To associate your repository with the gdextension topic, visit your repo's landing page and select "manage topics."