Crowd Simulation Using GANimator
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Updated
May 20, 2023 - Python
Crowd Simulation Using GANimator
MotionDiffuseDCT: Investigating Dynamical Representations for Human Motion Generation
Shadow Me: Low-power 2D Motion Emulation and 3D Renders
NVIDIA-accelerated packages for arm motion planning and control
Arm manipulation workflows
3D Human Generation With Mesh From 2D Images
An open-source Python library designed for controlling an articulated robotic arm from ABB through Externally Guided Motion (EGM).
This is the the Motion Manager. This software is meant to contain several movement planners, a movement learner and a movement controller. The communication is managed by ROS and for this reason it is meant as a ROS package. Still work in progress ...
Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motion
Pytorch implementation of Stable Vector Fields on Lie Groups through Diffeomorphism
Web page for "🍅HumanTOMATO: Text-aligned Whole-body Motion Generation".
Code & demo for the animation of still facial landmarks from an initial pose.
Official implementation of ICCV 2023 Oral Paper "Role-Aware Interaction Generation from Textual Description"
Official PyTorch implement of paper "ParCo: Part-Coordinating Text-to-Motion Synthesis": http://arxiv.org/abs/2403.18512
[CVPRW 2024] Official Implementation of "in2IN: Leveraging individual Information to Generate Human INteractions".
Official implementation of CVPR24 highlight paper "Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance"
This is an open collection of state-of-the-art (SOTA), novel Text to X (X can be everything) methods (papers, codes and datasets).
SignAvatars: A Large-scale 3D Sign Language Holistic Motion Dataset and Benchmark
📖 Paper: Robust Motion In-betweening 🏃
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