Official Implementation of Self-Supervised Street Gaussians for Autonomous Driving
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Updated
Jun 8, 2024 - Python
Official Implementation of Self-Supervised Street Gaussians for Autonomous Driving
A growing curation of Text-to-3D, Diffusion-to-3D works.
Official implementation of "BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting". ⚡Train a scene from real-world blurry images in minutes!
Collecting papers about new view synthesis
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
💫 [CVPR 2024] LiDAR4D: Dynamic Neural Fields for Novel Space-time View LiDAR Synthesis
Official PyTorch implementation of 3D Gaussian Mapping (3DGM)
[AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views
Official implementation for 'Wild2Avatar: Rendering Humans Behind Occlusions'
[CVPR 2023] Code for "Learning Neural Volumetric Representations of Dynamic Humans in Minutes"
Code for "MeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing", ECCV 2022 Oral
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
[Arxiv 2024] StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting
Neural Rendering for 3D Reconstruction and View Synthesis: An Overview
Code for "HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields".
Official repository of HUGS: Human Gaussian Splats (CVPR 2024)
[CVPR 2024] OHTA: One-shot Hand Avatar via Data-driven Implicit Priors
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Resources of Neural Rendering
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