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Welcome to AI-GameOptimization, a repository dedicated to exploring and implementing various optimization algorithms to solve complex games. This project initially focuses on solving the classic game Sokoban using the Q-learning algorithm, with plans to extend to genetic algorithms and other optimization techniques in the future.
This project applies a Q-learning agent to develop a trading strategy that maximizes profit through stock trading. The environment is based on historical stock prices of Nvidia over the past two years, containing 504 entries from 02/01/2021 to 01/31/2023.
This Tower of Hanoi Game Prototype is an attempt at explaining Q-learning and Reinforcement Learning Principles to People in an Intuitive and Interactive Way
This repository explores the application of three reinforcement learning algorithms—Deep Q-Networks (DQN), Double Deep Q-Networks (DDQN), and Proximal Policy Optimization (PPO)—for playing Super Mario Bros using the OpenAI Gym and nes-py emulator. It includes a comparative analysis of these models.