The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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Updated
Jun 6, 2024 - TypeScript
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Vivid is a simple 2D rendering library written in Elixir.
A 2D chess game written in Rust.
SVG Differentiable Rendering: Generating vector graphics using neural networks. Support: text-to-SVG, Image-to-SVG, SVG Editing.
Learned the manner of ESM from original masterpiece, and also added changes to it.
Tiny canvas framework for HTML5 games and playable ads developing.
Saddy is an open-source crossplatform 2D graphic engine, based on OpenGL, which can be used for creating 2D games. like platformers or RPGs.
A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games.
C++ WinAPI&Direct2D 2D Rendering Pipeline Game Project, (University Project)
A W.I.P 2D Game engine created in C++, and uses Vulkan for rendering.
Go library to parse Tiled map editor file format (TMX) and render map to image
a simple, tiny, very fast, well-documented, header-only library for 2D primitive and text rendering using D3D9 & GDI, written in C++17
RenderGLB+ is a program built in C++ for rendering 3D objects from GLB files (and other file types soon!) into stunning image renders. This tool leverages OpenGL (GLUT) for rendering and supports various image formats including PNG, JPG, and JPEG. This program supports, both, GNU/LINUX and Microsoft Windows.
rendering script that animates a torus with ascii characters inside the terminal
A Simple OpenGL tutorial to learn the basics of 2D and 3D rendering.
Heavily redesigned ImGui renderer with a lot of new features.
Software Renderer
Edge2Mesh is a Project focusing on creating 2D line projections and silhouette mesh generations from 3D objects.
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