a small cuda game engine
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Updated
Jan 21, 2021 - Cuda
a small cuda game engine
Pure C multi-channel signed distance field generator
SDF renderer based on rust-gpu, vulkan, spirv-patcher and the miniSDF language
Signed DIstance Field Renderer using Kotlin and Vulkan
Render a raymarching gif in go
Hollow out 3D meshes.
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
2D Signal Distance Field software (cpu) renderer
The code related to the paper 'Interactive Occlusion-Free System for Accessible Volume Exploration' published in IEEE Access, Volume 11, 2023.
Signed distance field editor and renderer. Gpu acceleration with vulkan.
A raymarcher written in Unity with compute shaders
SDF Raymarching with Vulkan, Qt and a Node-based Shader Editor (Educational Project)
Rust library to generate signed distance fields
Command line tool to bulk generate signed distance fields from images
An implementation of the paper "Signed Lp-distance fields"
WebGL 2 Signed Distance Font Renderer with Vertex Displacement Shader
Render text in Three.js using Signed Distance Fields
Volumetric and implicit surfaces (SDF) pathtracer implementation built on top of Yocto/GL.
3D-shape compression with a shape-coded auto-decoder and sinusoidal activations.
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