signed-distance-field
Here are 72 public repositories matching this topic...
A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline
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Jun 1, 2017 - ShaderLab
A ShaderToy's Demo by Inigo Quilez in a single main.c file
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Jun 6, 2017 - C
Signed-distance field text rendering for Unity
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Jul 11, 2017 - C#
Fast and light-weight Marching Cubes library in C++ without any dependencies.
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Jan 7, 2018 - C++
Minimal rendering in python for shapes defined implicitely through signed distance functions
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Jan 26, 2019 - Python
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Apr 1, 2019 - Python
Signed Distance Function from triangle mesh.
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Apr 10, 2019 - C++
An improved font library for Monogame. Draw scalable text fast and easy!
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Jul 17, 2019 - C#
Signed DIstance Field Renderer using Kotlin and Vulkan
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Oct 8, 2019 - GLSL
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
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Mar 4, 2020 - C++
An experiment with programming CAD in Python
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Apr 3, 2020 - Python
A Rich Text solution for PixiJS using SDF.
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Apr 9, 2020 - JavaScript
Volumetric Modelling components for Rhino Grasshopper.
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May 16, 2020 - Python
A collection of my weekly shaders for 2020.
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Aug 12, 2020 - GLSL
Generates Signed Distance Field glyphsets from OpenType fonts
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Aug 27, 2020 - Go
Rust library to generate signed distance fields
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Sep 10, 2020 - Rust
a small cuda game engine
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Jan 21, 2021 - Cuda
A collection of header files that can ease OpenGL programming
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Feb 28, 2021 - C
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