C++ event and statemachine framework
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Updated
Jun 6, 2024 - C++
C++ event and statemachine framework
Human-friendly, hierarchical state machines for games and apps in C#.
Python Finite State Machines made easy.
The tiny state machine hook for React
squirrel-foundation is a State Machine library, which provided a lightweight, easy use, type safe and programmable state machine implementation for Java.
Provides tools for managing a workflow or finite state machine
A Go distributed workflow framework that supports durable, robust, and idempotent state changes with timeouts, callbacks, scheduled triggers, and await calls. Compatible with Kafka and Reflex out of the box.
a simple, lightweight state machine.
Statemachine generator for my cpp_event_framework based on Eclipse Epsilon
Spring Statemachine is a framework for application developers to use state machine concepts with Spring.
Statecharts as components. No classes. Pure declarative state transitions.
A Petri net based automation engine.
Odyssean-Engine is a 2D/3D game engine built using C++ and OpenGL/Vulkan API. It provides a modular and flexible framework for game development, with features such as Physically Based Rendering (PBR) in Vulkan API, an Entity Component System (ECS) architecture for flexible game object management, and an ImGui-based debug interface for live updates.
using design patterns to standardize machine control software for Twincat 3, still under heavy development!
Develop advanced State machines and Behavior Tree, easily and visually.
A repo that contains an example of usage of a finite state machine with the new input system.
LittleState is a state machine dll created in C#.
Elixir State machine thin layer for structs
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