A Unity library for common movement AI
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Updated
May 20, 2024 - C#
A Unity library for common movement AI
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
A 2D space exploration and mining game made with Godot and our AI framework
A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.
An ecosystem-simulation game made with Amethyst
Experimentation of flow field pathfinding in conjunction with steering behaviors.
Basic steering behaviors library based on THREE.js
An extensive steering behavior library in Java, Javascript, C#, C, and C++
A Flocking simulation tutorial, using webgl and canvas2d in javascript.用javascript模拟鸟群的教程
3D third-person game, made with Unity engine.
C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.
Here are some programs made with Python and JavaScript (p5.js) related to artificial intelligence.
Boids steering behaviors created in 3D using the Panda3D API.
⛵ Steering behavior example at <<AdvanceEDActionScriptAnimation>> with abstracted interfaces and marshaling implementation.
Genetic Algorithms Repository
AI Steering behaviors crate implemented in Rust http://orhanbalci.github.io/rust-steering-behaviors
Some Unity assets I worked on
Repo for the workshop part of the Australian Centre for Robotic Vision Summer School RVSS2019
Dubins path planning
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