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Simplest possible Bevy app causing console to be full of errors.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Hardware-Speciifc
This bug is isolated to specific hardware or driver configurations
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13428
opened May 19, 2024 by
Astamor
Gizmos primitives by ref
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#13427
opened May 19, 2024 by
solis-lumine-vorago
False positives for Added/Changed on first system run
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13426
opened May 19, 2024 by
SpecificProtagonist
Timer and Stopwatch should be explicit about the need to manually tick them
A-Time
Involves time keeping and reporting
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13421
opened May 18, 2024 by
alice-i-cecile
Provide a way to base Timer on some Time object
A-Time
Involves time keeping and reporting
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
X-Contentious
There are nontrivial implications that should be thought through
#13420
opened May 18, 2024 by
jrmoserbaltimore
Inconsistent resolution/segments naming
A-Gizmos
Visual editor and debug gizmos
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
#13412
opened May 17, 2024 by
solis-lumine-vorago
Error logs are silently lost if Logging, crash handling, error reporting and performance analysis
C-Bug
An unexpected or incorrect behavior
LogPlugin
is added late.
A-Diagnostics
#13409
opened May 17, 2024 by
shanecelis
"smooth_damp" functions for primitives and math structs
A-Animation
Make things move and change over time
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#13408
opened May 17, 2024 by
vveisard
slerp functions for directions (Vec2 and Vec3)
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
#13407
opened May 17, 2024 by
vveisard
Add Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
temp:://
AssetSource
for Temporary Assets
A-Assets
#13403
opened May 17, 2024 by
bushrat011899
Update information about ShaderDef's to indicate how to use non-boolean types in code
C-Docs
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
#13393
opened May 16, 2024 by
robojeb
Implement Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
X-Contentious
There are nontrivial implications that should be thought through
DetectChanges
for tuples and derived SystemParam
s
A-ECS
#13392
opened May 16, 2024 by
wainwrightmark
Text2dBundle
is not frustum culled
A-Text
#13391
opened May 16, 2024 by
rparrett
variable in reflect_remove method in ReflectExt trait has wrong naming and wrong docs description
A-ECS
Entities, components, systems, and events
A-Reflection
Runtime information about types
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
#13390
opened May 16, 2024 by
rewin123
Segfault / status_access_violation when using Vulkan
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Crash
A sudden unexpected crash
O-Vulkan
Specific to the Vulkan render API
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13389
opened May 16, 2024 by
GitGhillie
#[reflect(Trait)]
on a generic struct can't conditionally reflect depending on generic parameters
A-Reflection
#13385
opened May 16, 2024 by
aristaeus
The shadows' textures cannot be prevented from generating
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13376
opened May 15, 2024 by
rustui
User provided mesh binding / per-instance mesh data
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#13373
opened May 14, 2024 by
tychedelia
Huge amount of data in vectors will not be released
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13372
opened May 14, 2024 by
mlp1802
Error during compiling alien cake: can't compare An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
std::ops::Range<{float}>
with std::ops::Range<{float}>
C-Bug
#13371
opened May 14, 2024 by
daresan
Run bevy systems in wasm even when the tab is not focused
C-Enhancement
A new feature
O-Web
Specific to web (WASM) builds
S-Needs-Triage
This issue needs to be labelled
#13368
opened May 14, 2024 by
cBournhonesque
Log messages from bevy dependencies displayed as An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
log
instead of their name
C-Bug
#13362
opened May 14, 2024 by
Satellile
WorldQuery::init_state
signature is too generous
A-ECS
KeyboardInput
events not being triggered by MacOS native overlays
A-Input
#13356
opened May 13, 2024 by
matthunz
Expose API to precompile shaders for unspawned entities
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#13354
opened May 13, 2024 by
jnhyatt
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