Trigger render when Animated.Event
stream pauses
#44447
Draft
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Summary:
This PR is doing essentially the same thing as #37836, but for animated events instead of the animations.
The two kind of sketchy things I did are:
Animated.Value
I needed to add a no-op listener to it.Fixes #36504
Changelog:
[GENERAL] [FIXED] - When a stream of
Animated.Event
pauses, trigger re-render to update Pressability responder regionsTest Plan:
Tested on the reproducer from the issue