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Implement brightness and opacity using blend modes #44457

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Summary:
Most filters are not going to work on iOS. It is a long story but essentially there is not a good way to continuously get a snapshot of the view and its descendants to filter.

We can, however, implement brightness using compositingFilter and blend mode. This is really not documented at all, but if you assign a string representing the blend mode to the compositingFilter property on CALayer, it will actually work. The filter we use is multiplyBlendMode. As the title suggests this just multiplies the two layers. We can apply this to a _filterLayer and set its background color to the brightness amount to get the desired results. Most other color filters either operate on the color components dependently (e.g. new red component depends the value in blue and green), or they have addition operations. We can do addition with linearDodgeBlendMode, but the order of operations does not work (we multiply, clamp, then add vs. multiply, add, then clamp).

opacity is just a multiplier on the CALayer opacity property.

Changelog: [Internal]

Reviewed By: NickGerleman

Differential Revision: D56447175

@facebook-github-bot facebook-github-bot added CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. p: Facebook Partner: Facebook Partner labels May 7, 2024
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This pull request was exported from Phabricator. Differential Revision: D56447175

Summary:

This works similar to how `transform` is parsed in that it sets tags on the View to actually update the prop when all the prop setters are done being called since the parsing of the array is not very trivial. Besides that it is pretty simple and just calls into `FilterHelper` and uses `setRenderEffect`: https://developer.android.com/reference/android/view/View#setRenderEffect(android.graphics.RenderEffect).

That API is only exposed in version 31 of the SDK so it is gated accordingly.

Reviewed By: NickGerleman

Differential Revision: D54640600
Summary:

tsia

Changelog: [Internal]

Reviewed By: NickGerleman

Differential Revision: D56847475
Summary:

Title says it all. Right now this ignores drop-shadow as that will be implemented later. Some of this code will need to be adjusted as it is the one filter that takes multiple amounts. But I feel that can be amended later when we get there - after all the `amount` parsing code is just casting to a float at the moment, so we are not locking ourselves into anything.

Changelog: [Internal]

Reviewed By: NickGerleman

Differential Revision: D54640629
Summary:

Most filters are not going to work on iOS. It is a long story but essentially there is not a good way to continuously get a snapshot of the view and its descendants to filter. 

We can, however, implement `brightness` using `compositingFilter` and blend mode. This is really not documented at all, but if you assign a string representing the blend mode to the [`compositingFilter`](https://developer.apple.com/documentation/quartzcore/calayer/1410748-compositingfilter?language=objc) property on CALayer, it will actually work. The filter we use is [`multiplyBlendMode`](https://developer.apple.com/library/archive/documentation/GraphicsImaging/Reference/CoreImageFilterReference/index.html#//apple_ref/doc/filter/ci/CIMultiplyBlendMode). As the title suggests this just multiplies the two layers. We can apply this to a `_filterLayer` and set its background color to the brightness amount to get the desired results. Most other color filters either operate on the color components dependently (e.g. new red component depends the value in blue and green), or they have addition operations. We can do addition with `linearDodgeBlendMode`, but the order of operations does not work (we multiply, clamp, then add vs. multiply, add, then clamp).

`opacity` is just a multiplier on the CALayer `opacity` property.

Changelog: [Internal]

Reviewed By: NickGerleman

Differential Revision: D56447175
joevilches added a commit to joevilches/react-native that referenced this pull request May 7, 2024
Summary:

Most filters are not going to work on iOS. It is a long story but essentially there is not a good way to continuously get a snapshot of the view and its descendants to filter. 

We can, however, implement `brightness` using `compositingFilter` and blend mode. This is really not documented at all, but if you assign a string representing the blend mode to the [`compositingFilter`](https://developer.apple.com/documentation/quartzcore/calayer/1410748-compositingfilter?language=objc) property on CALayer, it will actually work. The filter we use is [`multiplyBlendMode`](https://developer.apple.com/library/archive/documentation/GraphicsImaging/Reference/CoreImageFilterReference/index.html#//apple_ref/doc/filter/ci/CIMultiplyBlendMode). As the title suggests this just multiplies the two layers. We can apply this to a `_filterLayer` and set its background color to the brightness amount to get the desired results. Most other color filters either operate on the color components dependently (e.g. new red component depends the value in blue and green), or they have addition operations. We can do addition with `linearDodgeBlendMode`, but the order of operations does not work (we multiply, clamp, then add vs. multiply, add, then clamp).

`opacity` is just a multiplier on the CALayer `opacity` property.

Changelog: [Internal]

Reviewed By: NickGerleman

Differential Revision: D56447175
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This pull request was exported from Phabricator. Differential Revision: D56447175

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Platform Engine Arch Size (bytes) Diff
android hermes arm64-v8a 19,495,338 +84
android hermes armeabi-v7a n/a --
android hermes x86 n/a --
android hermes x86_64 n/a --
android jsc arm64-v8a 22,867,635 +88
android jsc armeabi-v7a n/a --
android jsc x86 n/a --
android jsc x86_64 n/a --

Base commit: be09d12
Branch: main

joevilches added a commit to joevilches/react-native that referenced this pull request May 7, 2024
…k#44457)

Summary:

Most filters are not going to work on iOS. It is a long story but essentially there is not a good way to continuously get a snapshot of the view and its descendants to filter. 

We can, however, implement `brightness` using `compositingFilter` and blend mode. This is really not documented at all, but if you assign a string representing the blend mode to the [`compositingFilter`](https://developer.apple.com/documentation/quartzcore/calayer/1410748-compositingfilter?language=objc) property on CALayer, it will actually work. The filter we use is [`multiplyBlendMode`](https://developer.apple.com/library/archive/documentation/GraphicsImaging/Reference/CoreImageFilterReference/index.html#//apple_ref/doc/filter/ci/CIMultiplyBlendMode). As the title suggests this just multiplies the two layers. We can apply this to a `_filterLayer` and set its background color to the brightness amount to get the desired results. Most other color filters either operate on the color components dependently (e.g. new red component depends the value in blue and green), or they have addition operations. We can do addition with `linearDodgeBlendMode`, but the order of operations does not work (we multiply, clamp, then add vs. multiply, add, then clamp).

`opacity` is just a multiplier on the CALayer `opacity` property.

Changelog: [Internal]

Reviewed By: NickGerleman

Differential Revision: D56447175
@facebook-github-bot facebook-github-bot added the Merged This PR has been merged. label May 8, 2024
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This pull request has been merged in c27f2ab.

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