A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
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Updated
Jun 6, 2024 - Jupyter Notebook
A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
An implementation of the AlphaZero algorithm for Gomoku (also called Gobang or Five in a Row)
[NeurIPS 2023 Spotlight] LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios
Personal notes about scientific and research works on "Decision-Making for Autonomous Driving"
Easily train AlphaZero-like agents on any environment you want!
MCTS project for Tetris
A student implementation of Alpha Go Zero
A General Automated Machine Learning framework to simplify the development of End-to-end AutoML toolkits in specific domains.
A Deep Learning UCI-Chess Variant Engine written in C++ & Python 🦜
A pytorch tutorial for DRL(Deep Reinforcement Learning)
An asynchronous/parallel method of AlphaGo Zero algorithm with Gomoku
Visualization of MCTS algorithm applied to Tic-tac-toe.
A clean implementation of MuZero and AlphaZero following the AlphaZero General framework. Train and Pit both algorithms against each other, and investigate reliability of learned MuZero MDP models.
Reinforcement learning models in ViZDoom environment
Allie: A UCI compliant chess engine
Reinforcing Your Learning of Reinforcement Learning
AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm" by DeepMind.
Research project: create a chess engine using Deep Reinforcement Learning
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