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ClimaticBiomePlacement

Climatic-Map-Test2a.jpg

https://minecraft.curseforge.com/projects/climatic-biome-placement

An experiment in placing biome into minecraft using a climate model. It grew out of playing around with how to generate maps for procedural action RPG settings (which would have included cities, roads, and points of interest to build multi-step procedural quests around, had I kept on that path with it). Ultimately, however, it turned into a way to simply put biomes into a Minecraft world in a way that made more sense.

Basically, this is what I'd hoped the Minecraft 1.7 update would be like (and also more-or-less how I assumed biomes worked when I first found my second biome in game, but in 1.4.7). To me this brings back a certain fun small world feel, where biome could be big, but you didn't have to travel a long way through repetitive repetition of just a few similar biomes, something that makes exploring my world much more fun. Besides that, it was an interesting project to work out.

The software used to work this out can be found here: https://github.com/BlackJar72/ProcGenLab

Copyright (C) Jared Blackburn, 2017-2020

MIT License

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

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