Releases: Vahera/godot-orchestrator
Releases · Vahera/godot-orchestrator
2.1.dev2
What's Changed
- Rework editor icon lookups by @Naros in #299
- GH-272 Remove obsolete documentation by @Naros in #279
- Fix comparison signed/unsigned mismatch by @Naros in #300
- GH-297 Preserve setting order when setting is modified by @Naros in #298
- GH-282 Explicitly filter
_get
and_set
methods by @Naros in #295 - GH-289 Fix built-in methods using PROPERTY_USAGE_NIL_IS_VARIANT by @Naros in #292
- GH-283 Support method chaining by @Naros in #294
- GH-287 Always call "Init" event if its wired by @Naros in #293
- GH-306 Fix functions to return Any types by @Naros in #309
- GH-310 Support file/folder removed and files moved signals by @Naros in #312
- GH-304 Track recently accessed orchestrations by @Naros in #311
- GH-313 Add Godot version compile-time constant by @Naros in #314
- GH-318 Add
Dictionary Set
node by @Naros in #319 - GH-315 Have
For Each
set Element asAny
by @Naros in #320 - GH-323 Fix enum persistence as a default value by @Naros in #324
- GH-321 Persist
For Each
node's "with break" status by @Naros in #322 - GH-284 Add support for static functions by @Naros in #325
- GH-327 Fix editor crash on invalid reference by @Naros in #328
- GH-76 Add scroll to item signal by @Naros in #81
- GH-333 Implement GridPattern support for Godot 4.3 by @Naros in #334
- GH-330 Fix Self node broken icon by @Naros in #331
- GH-221 View doc jump to class/constant/method Godot doc by @Naros in #329
- GH-242 Add impl for ScriptLanguageExtension::_preferred_file_name_casing by @Naros in #247
- GH-301 Support class/enum/bitfield based variables by @Naros in #302
- GH-345 Add landing page to main view by @Naros in #346
- GH-343 Improve node styles, fidelity, and usability by @Naros in #344
- GH-339 Retain/store variable type filter across popup/restarts by @Naros in #340
- GH-156 Collapse nodes to function and expand node feature by @Naros in #336
- GH-347 Improve base type indicator on graph toolbar by @Naros in #348
- GH-78 Support connection knot placements by @Naros in #332
Full Changelog: v2.1.dev1...v2.1.dev2
2.0.1.stable
What's Changed
- GH-215 Initially set function arguments to default values by @Naros in #216
- GH-204 Spawn override function at center of view by @Naros in #220
- GH-207 Change orchestration view based on active root scene node by @Naros in #219
- GH-227 Correctly encode Godot vararg built-in functions by @Naros in #228
- GH-222 Allow some constant/singleton names be searchable by @Naros in #229
- GH-230 Reconstruct existing node on sync request by @Naros in #231
- GH-232 Remove superfluous warnings saving callable/signal types by @Naros in #233
- GH-217 Add signal connection indicator for user-defined functions by @Naros in #218
- GH-240 Standardize Method return value check by @Naros in #241
- GH-237 Render
@GlobalScope
and class-scope bitfields uniformly by @Naros in #243 - GH-239 Provide
ExtensionDB::is_class_enum_bitfield
look-up by @Naros in #244 - GH-245 Force
ExtensionDB
generator to use LF line endings by @Naros in #246 - Add android build pipeline by @Naros in #257
- Fix build warnings by @Naros in #258
- GH-268 Do not serialize OScriptNode flags by @Naros in #270
- GH-253 Include registered autoloads in all actions menu by @Naros in #271
- GH-266 Correctly resolve property class actions by @Naros in #267
- GH-265 Support Object
new()
andfree()
nodes by @Naros in #269 - GH-238 Rework/Improve Bitfield pin value rendering by @Naros in #251
- GH-254 Fix emitting non-Orchestrator based signals by @Naros in #256
- GH-273 Force
PrintStringUI
to ignore mouse events by @Naros in #275 - GH-248 Construct
Callable
with correct target reference by @Naros in #274 - GH-205 Dim wires when using
highlight_selected_connections
by @Naros in #276 - GH-206 Correctly generates action items for instantiated scenes by @Naros in #278
- Rework editor icon lookups by @Naros in #299
- GH-272 Remove obsolete documentation by @Naros in #279
- Fix comparison signed/unsigned mismatch by @Naros in #300
- GH-297 Preserve setting order when setting is modified by @Naros in #298
- GH-282 Explicitly filter
_get
and_set
methods by @Naros in #295 - GH-289 Fix built-in methods using PROPERTY_USAGE_NIL_IS_VARIANT by @Naros in #292
- GH-283 Support method chaining by @Naros in #294
- GH-287 Always call "Init" event if its wired by @Naros in #293
- GH-306 Fix functions to return Any types by @Naros in #309
- GH-310 Support file/folder removed and files moved signals by @Naros in #312
- GH-304 Track recently accessed orchestrations by @Naros in #311
- GH-313 Add Godot version compile-time constant by @Naros in #314
- GH-318 Add
Dictionary Set
node by @Naros in #319 - GH-315 Have
For Each
set Element asAny
by @Naros in #320 - GH-323 Fix enum persistence as a default value by @Naros in #324
- GH-321 Persist
For Each
node's "with break" status by @Naros in #322 - GH-284 Add support for static functions by @Naros in #325
- GH-327 Fix editor crash on invalid reference by @Naros in #328
Full Changelog: v2.0.stable...v2.0.1.stable
2.1.dev1
What's Changed
- GH-215 Initially set function arguments to default values by @Naros in #216
- GH-204 Spawn override function at center of view by @Naros in #220
- GH-207 Change orchestration view based on active root scene node by @Naros in #219
- GH-227 Correctly encode Godot vararg built-in functions by @Naros in #228
- GH-222 Allow some constant/singleton names be searchable by @Naros in #229
- GH-230 Reconstruct existing node on sync request by @Naros in #231
- GH-232 Remove superfluous warnings saving callable/signal types by @Naros in #233
- GH-217 Add signal connection indicator for user-defined functions by @Naros in #218
- GH-240 Standardize Method return value check by @Naros in #241
- GH-237 Render GlobalScope and class-scope bitfields uniformly by @Naros in #243
- GH-239 Provide
ExtensionDB::is_class_enum_bitfield
look-up by @Naros in #244 - GH-245 Force
ExtensionDB
generator to use LF line endings by @Naros in #246 - Add android build pipeline by @Naros in #257
- Fix build warnings by @Naros in #258
- GH-268 Do not serialize OScriptNode flags by @Naros in #270
- GH-253 Include registered autoloads in all actions menu by @Naros in #271
- GH-266 Correctly resolve property class actions by @Naros in #267
- GH-265 Support Object
new()
andfree()
nodes by @Naros in #269 - GH-238 Rework/Improve Bitfield pin value rendering by @Naros in #251
- GH-254 Fix emitting non-Orchestrator based signals by @Naros in #256
- GH-273 Force
PrintStringUI
to ignore mouse events by @Naros in #275 - GH-248 Construct
Callable
with correct target reference by @Naros in #274 - GH-205 Dim wires when using
highlight_selected_connections
by @Naros in #276 - GH-206 Correctly generates action items for instantiated scenes by @Naros in #278
Full Changelog: v2.0.stable...v2.1.dev1
2.0.stable
2.0.rc2
What's Changed
- GH-159 Support all Packed-Array types by @Naros in #160
- GH-155 Allow toggling component panel visibility by @Naros in #161
- GH-158 Correctly escape modulus title text by @Naros in #162
- GH-164 Add Local Variable types Object & Any by @Naros in #165
- GH-167 Use
ubuntu-20.04
for GLIBC 2.31 by @Naros in #168 - GH-152 Do not change node icons when script attached by @Naros in #169
- GH-98 Distribute Orchestrator icon .import files by @Naros in #170
- Update README.md by @Zomphie in #171
- GH-173 Align comment node styles by @Naros in #175
- GH-176 Position all actions menu based on
center_on_mouse
by @Naros in #185 - GH-182 The
ENTER
key releases node input focus by @Naros in #186 - GH-179 Function Call
Target
pin no longer autowired by @Naros in #189 - GH-190 Do not cache instantiated scene node by @Naros in #191
- GH-180 Support variadic function arguments by @Naros in #192
- GH-187 Add BitField input/default value support by @Naros in #188
- GH-194 Reduce title text in call function nodes by @Naros in #195
- GH-177 Fix type propagation for Preload and Instantiate Scene by @Naros in #196
- GH-183 Signal function connection indicator/dialog by @Naros in #197
- GH-193 Allow highlighting selected nodes/connections by @Naros in #198
- GH-176 Move dialog center prior to popup by @Naros in #200
- Rework about dialog by @Naros in #201
Full Changelog: v2.0.rc1...v2.0.rc2
2.0.rc1
What's Changed
- [CMake] Add MacOS universal binary (x86_64,arm64) support by @NullMember in #106
- GH-114 Apply editor display scale to toolbar by @Naros in #119
- GH-116 Correctly update exported default values on nodes by @Naros in #120
- GH-112 Correctly coerce
ComposeFrom
values by @Naros in #113 - Documentation Workflow by @Naros in #123
- GH-111 Correctly handle return type as Variant by @Naros in #125
- GH-126 Render file list like Script tab file list by @Naros in #127
- GH-130 Improve filtering of All Actions dialog by @Naros in #131
- GH-132 Improved graph node rendering by @Naros in #133
- GH-121 Dispatch only script user-defined functions by @Naros in #134
- GH-118 Fix GetSceneNode/NodePath Property resolution by @Naros in #135
- GH-122 Introduce
Instantiate Scene
node by @Naros in #124 - GH-143 Return null rather than 0-sized property info list by @Naros in #144
- GH-136 Add support for accessing Godot autoloads by @Naros in #137
- GH-145 Use arch_linux compatible time formatting by @Naros in #146
- Prepare 2.0.rc1 release by @Naros in #147
New Contributors
- @NullMember made their first contribution in #106
Full Changelog: v2.0.dev3...v2.0.rc1
2.0.dev3
What's Changed
- GH-82 Fix crash when dragging from node pins by @Naros in #83
- GH-89 Correctly resolve new variable names on insert by @Naros in #91
- GH-92 Add short-cut keybindings for Variable drag-n-drop by @Naros in #93
- Performance Optimization Work by @Naros in #102
- GH-74 Add action menu database cache by @Naros in #103
- Update workflow actions by @Naros in #87
- GH-84 Support favorites in "All actions" menu by @Naros in #105
Full Changelog: v2.0.dev2...v2.0.dev3
2.0.dev2
What's Changed
- Add GitHub security workflow by @Naros in #51
- GH-48 Fix rendering of "Update Available" on dev builds by @Naros in #49
- GH-54 Add cut/copy/paste/duplicate support by @Naros in #55
- GH-56 Display status text on empty graphs by @Naros in #57
- GH-61 Add floating window mode by @Naros in #62
- GH-52 Work with scene node's script properties & methods by @Naros in #63
- GH-68 Fix
max_call_stack
property key by @Naros in #69 - GH-67 Restore open orchestrations by @Naros in #70
- GH-66 Add local variable name and description by @Naros in #71
- GH-72 Add Await Signal Node Feature by @Naros in #73
- GH-79 Avoid using deprecated
move_to_foreground
by @Naros in #80 - 2.0.dev2 check-list by @Naros in #65
Full Changelog: v2.0.dev1...v2.0.dev2
2.0.dev1
What's Changed
- Update config.yml by @Zomphie in #19
- Fix speaker name behavior in runtime and editor UI by @Naros in #25
- GH-26 Fix when removing unconnected show message choices by @Naros in #27
- GH-29 Add configurable options to ProjectSettings UI by @Naros in #30
- GH-31 Add auto-update feature by @Naros in #32
- GH-33 Add node icons to node list and drag visual by @Naros in #34
- GH-33 Update documentation by @Naros in #36
- GH-31 Update documentation by @Naros in #37
- GH-24 Introduce an
OrchestrationPlayer
scene node by @Naros in #35 - Code improvements by @Naros in #38
- GH-22 Initial support for Godot 4.2 by @Naros in #28
- GH-45 Only export
/addons/**
by @Naros in #46 - GH-43 Port to GDExtension (Godot 4.2+) by @Naros in #44
New Contributors
Full Changelog: v1.0.5...v2.0.dev1
1.1.0
What's Changed
- Update config.yml by @Zomphie in #19
- Fix speaker name behavior in runtime and editor UI by @Naros in #25
- GH-26 Fix when removing unconnected show message choices by @Naros in #27
- GH-29 Add configurable options to ProjectSettings UI by @Naros in #30
- GH-31 Add auto-update feature by @Naros in #32
- GH-33 Add node icons to node list and drag visual by @Naros in #34
- GH-33 Update documentation by @Naros in #36
- GH-31 Update documentation by @Naros in #37
- GH-24 Introduce an
OrchestrationPlayer
scene node by @Naros in #35 - Code improvements by @Naros in #38
- GH-22 Initial support for Godot 4.2 by @Naros in #28
New Contributors
Full Changelog: v1.0.5...v1.1.0