Skip to content

Usage of Unity ML-Agents train two agents to play tennis

Notifications You must be signed in to change notification settings

alessandroleite/tennis-rl

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

10 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Collaboration and Competition

1. Introduction

This project uses Unity ML-Agents Tennis environment to train two agents to play tennis.

Trained Agent

In this environment, two agents control rackets to bounce a ball over a net. If an agent hits the ball over the net, it receives a reward of +0.1. If an agent lets a ball hit the ground or hits the ball out of bounds, it receives a reward of -0.01. Thus, the goal of each agent is to keep the ball in play.

The observation space consists of 8 variables corresponding to the position and velocity of the ball and racket. Each agent receives its own, local observation. Two continuous actions are available, corresponding to movement toward or away from the net, and jumping.

The task is episodic, and in order to solve the environment, the agents must get an average score of +0.5 over 100 consecutive episodes, after taking the maximum over both agents. Specifically,

  • After each episode, we add up the rewards that each agent received without discounting, to get a score for each agent. This yields two potentially different scores. We then take the maximum of these 2 scores.
  • This yields a single score for each episode.

The environment is considered solved, when the average over 100 episodes of those scores is at least +0.5.

2. Getting Started

  1. Download the environment from one of the links below. You need to select only one environment that matches your operating system:

    (For Windows users) Check out this link if you need help with determining if your computer is running a 32-bit version or 64-bit version of the Windows operating system.

    (For AWS) If you'd like to train the agent on AWS (and have not enabled a virtual screen), then please use this link to obtain the "headless" version of the environment. You will not be able to watch the agent without enabling a virtual screen, but you will be able to train the agent. (To watch the agent, you should follow the instructions to enable a virtual screen, and then download the environment for the Linux operating system above.)

  2. Place the file in the env directory and unzip it.

3. Requirements

This project requires Python 3.6 and for the libraries check the requirements.txt file. In short, the required libraries are:

4. Instructions

Follow the instructions in Tennis.ipynb to start training your own agent!

5. References

  1. Lillicrap, Timothy P., Jonathan J. Hunt, Alexander Pritzel, Nicolas Heess, Tom Erez, Yuval Tassa, David Silver, and Daan Wierstra. "Continuous control with deep reinforcement learning." arXiv preprint arXiv:1509.02971. 2015.

  2. Lowe, Ryan, Yi I. Wu, Aviv Tamar, Jean Harb, OpenAI Pieter Abbeel, and Igor Mordatch. "Multi-agent actor-critic for mixed cooperative-competitive environments." In Advances in neural information processing systems, pp. 6379-6390. 2017.