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Releases: bitbrain/beehave

v2.8.0

24 Apr 17:34
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We finally managed to introduce a SimpleParallelNode in #332 that allows you to execute two child nodes at the same time. That being said, it is not truly parallel (as in multi-threaded) but it emulates it instead. It follows closely the implementation of a similar node in Unreal Engine.

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Full Changelog: v2.7.13...v2.8.0

v2.7.13

18 Apr 05:44
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Full Changelog: v2.7.12...v2.7.13

v2.7.12

16 Feb 20:12
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Full Changelog: v2.7.11...v2.7.12

v2.7.11

11 Jan 08:49
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Full Changelog: v2.7.10...v2.7.11

v2.7.10

06 Jan 12:03
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Full Changelog: v2.7.9...v2.7.10

v2.7.9

04 Dec 06:14
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Full Changelog: v2.7.8...v2.7.9

v2.7.8

03 Dec 10:29
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This release aims to improve compatibility with the Godot 4.2 release. The debugger is still being worked on, so its styling may appear broken for some users. This release also addresses some bugs on sequence star/random interrupt logic, as well as limiter node logic.

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Full Changelog: v2.7.7...v2.7.8

v2.7.7

13 Nov 17:48
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Important: as Part of Godot 4.2 and forward, the GraphEdit node inside Godot is undergoing significant changes. As a result, the debugger will have visual glitches and may not provide the best experience, see #232 and #233 respectively. Please report any other issues you may encounter with the debugger going forward.

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Full Changelog: v2.7.6...v2.7.7

v2.7.6

11 Oct 17:55
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Note: this version is currently incompatible with Godot 4.2 and another version will be released to fix that support.

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  • Do not interrupt action after it finishes by @lostptr in #212
  • fixed selector not calling interrupt() by @lostptr in #224

Full Changelog: v2.7.5...v2.7.6

v2.7.5

25 Aug 12:48
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Full Changelog: v2.7.4...v2.7.5