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This is a very small problem but still, it'd be a nice usability fix IMO: I can't count the number of times I've been switching ship so I've moved a parked ship to position 1 in my fleet list, and then taken off, completely forgetting to unpark it first meaning it stays on the planet instead of it being the ship I'm flying.
After all, it's impossible to park a ship when it's in position 1, so why is it possible to move a parked ship there without it being unparked in the process?
Related Issue Links
Plenty related to (un)parking but none specific to this.
Desired Solution
If a ship is parked and it is moved to the number 1 spot in the fleet list, then unpark it.
This should apply no matter where the ship position is changed (shipyard, outfits, player info).
Alternative Approaches
Additional Context
No response
The text was updated successfully, but these errors were encountered:
... though my grasp of c++ and coding styles and data structures here is abysmal, so a true coder would come up with better. I'll still leave it in the binary I'm playing.
...and make "unpark/park local" treat fighters as part of their mother ship - oh wait they don't know what that is... 😸
treat first N=Bays fighters/drones in the list immediately after a Carrier && Same System as "its wing", up to NumBays. any Hyper-capable Ship halts check.
Problem Description
This is a very small problem but still, it'd be a nice usability fix IMO: I can't count the number of times I've been switching ship so I've moved a parked ship to position 1 in my fleet list, and then taken off, completely forgetting to unpark it first meaning it stays on the planet instead of it being the ship I'm flying.
After all, it's impossible to park a ship when it's in position 1, so why is it possible to move a parked ship there without it being unparked in the process?
Related Issue Links
Plenty related to (un)parking but none specific to this.
Desired Solution
If a ship is parked and it is moved to the number 1 spot in the fleet list, then unpark it.
This should apply no matter where the ship position is changed (shipyard, outfits, player info).
Alternative Approaches
Additional Context
No response
The text was updated successfully, but these errors were encountered: