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Official repository accompanying a CVPR 2022 paper EMOCA: Emotion Driven Monocular Face Capture And Animation. EMOCA takes a single image of a face as input and produces a 3D reconstruction. EMOCA sets the new standard on reconstructing highly emotional images in-the-wild

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EMOCA: Emotion Driven Monocular Face Capture and Animation

Radek Daněček · Michael J. Black · Timo Bolkart

CVPR 2022

This repository is the official implementation of the CVPR 2022 paper EMOCA: Emotion-Driven Monocular Face Capture and Animation.

Top row: input images. Middle row: coarse shape reconstruction. Bottom row: reconstruction with detailed displacements.


PyTorch Lightning Project Page Youtube Video Paper PDF

EMOCA takes a single in-the-wild image as input and reconstructs a 3D face with sufficient facial expression detail to convey the emotional state of the input image. EMOCA advances the state-of-the-art monocular face reconstruction in-the-wild, putting emphasis on accurate capture of emotional content. The official project page is here.

!!! UPDATE !!!

EMOCA v2 is now out. Complete the installation steps below and go to EMOCA to test the demos.

Compared to the original model it produces:

  1. Much better lip and eye alignment
  2. Much better lip articulation

You can find the comparison video here

This is achieved by:

  1. Using a subset of mediapipe landmarks for mouth, eyes and eyebrows (as opposed to FAN landmarks that EMOCA v1 uses)
  2. Using absolute landmark loss in combination with the relative losses (as opposed to only relative landmark losses in EMOCA v1)
  3. Incorporating perceptual lip reading loss. Inspired by spectre. Big shout-out to these guys!

You will have to upgrade to the new environment in order to use EMOCA v2. Please follow the steps bellow to install the package. Then, go to the EMOCA subfolder and follow the steps described there.

While using the new version of this repo is recommended, you can still access the old release here.

EMOCA project

The training and testing script for EMOCA can be found in this subfolder:

EMOCA

Installation

Dependencies

  1. Install conda
  1. Clone this repo

Short version

  1. Run the installation script:
bash install_38.sh

If this ran without any errors, you now have a functioning conda environment with all the necessary packages to run the demos. If you had issues with the installation script, go through the long version of the installation and see what went wrong. Certain packages (especially for CUDA, PyTorch and PyTorch3D) may cause issues for some users.

Long version

  1. Pull the relevant submodules using:
bash pull_submodules.sh
  1. Set up a conda environment with one of the provided conda files. I recommend using conda-environment_py38_cu11_ubuntu.yml.

You can use mamba to create a conda environment (strongly recommended):

mamba env create python=3.8 --file conda-environment_py38_cu11_ubuntu.yml

but you can also use plain conda if you want (but it will be slower):

conda env create python=3.8 --file conda-environment_py38_cu11_ubuntu.yml

In case the specified pytorch version somehow did not install, try again manually:

mamba install pytorch==1.12.1 torchvision==0.13.1 torchaudio==0.12.1 cudatoolkit=11.3 -c pytorch

Note: If you find the environment has a missing then just conda/mamba- or pip- install it and please notify me.

  1. Activate the environment:
conda activate work38_cu11
  1. For some reason cython is glitching in the requirements file so install it separately:
pip install Cython==0.29.14
  1. Install gdl using pip install. I recommend using the -e option and I have not tested otherwise.
pip install -e .
  1. Verify that previous step correctly installed Pytorch3D

For some people the compilation fails during requirements install and works after. Try running the following separately:

pip install git+https://github.com/facebookresearch/pytorch3d.git@v0.6.2

Pytorch3D installation (which is part of the requirements file) can unfortunately be tricky and machine specific. EMOCA was developed with is Pytorch3D 0.6.2 and the previous command includes its installation from source (to ensure its compatibility with pytorch and CUDA). If it fails to compile, you can try to find another way to install Pytorch3D.

Notes:

  1. EMOCA was developed with Pytorch 1.12.1 and Pytorch3d 0.6.2 running on CUDA toolkit 11.1.1 with cuDNN 8.0.5. If for some reason installation of these failed on your machine (which can happen), feel free to install these dependencies another way. The most important thing is that version of Pytorch and Pytorch3D match. The version of CUDA is probably less important.
  2. Some people experience import issues with opencv-python from either pip or conda. If the OpenCV version installed by the automated script does not work for you (i.e. it does not import without errors), try updating with pip install -U opencv-python or installing it through other means. The install script installs opencv-python~=4.5.1.48 installed via pip.

Usage

  1. Activate the environment:
conda activate work38_cu11
  1. For running EMOCA examples, go to EMOCA

  2. For running examples of Emotion Recognition, go to EmotionRecognition

Structure

This repo has two subpackages. gdl and gdl_apps

GDL

gdl is a library full of research code. Some things are OK organized, some things are badly organized. It includes but is not limited to the following:

  • models is a module with (larger) deep learning modules (pytorch based)
  • layers contains individual deep learning layers
  • datasets contains base classes and their implementations for various datasets I had to use at some points. It's mostly image-based datasets with various forms of GT if any
  • utils - various tools

The repo is heavily based on PyTorch and Pytorch Lightning.

GDL_APPS

gdl_apps contains prototypes that use the GDL library. These can include scripts on how to train, evaluate, test and analyze models from gdl and/or data for various tasks.

Look for individual READMEs in each sub-projects.

Current projects:

Citation

If you use this work in your publication, please cite the following publications:

@inproceedings{EMOCA:CVPR:2021,
  title = {{EMOCA}: {E}motion Driven Monocular Face Capture and Animation},
  author = {Danecek, Radek and Black, Michael J. and Bolkart, Timo},
  booktitle = {Conference on Computer Vision and Pattern Recognition (CVPR)},
  pages = {20311--20322},
  year = {2022}
}

As EMOCA builds on top of DECA and uses parts of DECA as fixed part of the model, please further cite:

@article{DECA:Siggraph2021,
  title={Learning an Animatable Detailed {3D} Face Model from In-The-Wild Images},
  author={Feng, Yao and Feng, Haiwen and Black, Michael J. and Bolkart, Timo},
  journal = {ACM Transactions on Graphics (ToG), Proc. SIGGRAPH},
  volume = {40}, 
  number = {8}, 
  year = {2021}, 
  url = {https://doi.org/10.1145/3450626.3459936} 
}

Furthermore, if you use EMOCA v2, please also cite SPECTRE:

@article{filntisis2022visual,
  title = {Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videos},
  author = {Filntisis, Panagiotis P. and Retsinas, George and Paraperas-Papantoniou, Foivos and Katsamanis, Athanasios and Roussos, Anastasios and Maragos, Petros},
  journal = {arXiv preprint arXiv:2207.11094},
  publisher = {arXiv},
  year = {2022},
}

License

This code and model are available for non-commercial scientific research purposes as defined in the LICENSE file. By downloading and using the code and model you agree to the terms of this license.

Acknowledgements

There are many people who deserve to get credited. These include but are not limited to: Yao Feng and Haiwen Feng and their original implementation of DECA. Antoine Toisoul and colleagues for EmoNet.

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Official repository accompanying a CVPR 2022 paper EMOCA: Emotion Driven Monocular Face Capture And Animation. EMOCA takes a single image of a face as input and produces a 3D reconstruction. EMOCA sets the new standard on reconstructing highly emotional images in-the-wild

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