feat: updateBoneMatricesForInstance #7859
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Added a method to control to which instance to apply the bone matrices updates of an animator.
This is particularly useful if you want to apply the animation from one master asset to other instances that are different assets (have different meshes) but share the same skeleton as the master asset. A common example for this is e.g. clothing.
In our use case we have one main character which contains all the animations. We then have clothings that are rigged to the same skeleton of the main character.
We are then able to apply the transformations of the character to the clothing assets while playing an animation.
The initial discussion has been started here: