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Add persistent message storage and message log frame #3784

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@ndnestor ndnestor commented May 4, 2024

Added

  • Persistent message storage
  • Message RAM cache
  • Message log UI frame
  • Message protobuf

Changed

  • Trunk version to latest
  • Trunk linters' versions to latest
  • Touchscreen tap and double tap input events

Removed

  • Text message frame that only showed last received message

Video Demonstration

Here is a video demonstration of changes made. It is slightly outdated.

Recommended Future Changes

  • Replace current ACK UI frame with a symbol that is inline with the ACK'd message
  • Add "default auto-focus state" toggle to settings
  • Add "delete all messages" button to settings
  • Add setting to change how often messages are saved
  • Use ostream for more efficient string building in drawMessageLogFrame
  • Add external storage support (e.g. SD card)
  • Only run through message log frame drawing logic when what is drawn needs to be changed
  • Warn user when running out of storage
  • Delete only the oldest message when running out of storage

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CLAassistant commented May 4, 2024

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@ndnestor ndnestor marked this pull request as draft May 4, 2024 22:47
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@todd-herbert todd-herbert left a comment

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Looking good! Do you have any plans to implement some of the features (cycle through channel?) for devices which only have a single user-button?

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@GUVWAF
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GUVWAF commented May 5, 2024

Very nice.

On which devices/screens has this been tested next to the T-Deck?

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@HarukiToreda
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Tested on Heltec V3, wireless Paper, Wireless Tracker. Although the screen on the Tracker is the same size as the V3 i can view less messages per line, this is not an issue since we have the ability to scroll with the arrow keys. However the User button does not work anymore, no matter how many times it is pressed it remains on the same Message screen on all 3 devices. Arrow keys on the CardKB are the only way to go to the next screens.
20240505_192657
20240505_192722
20240505_192735

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This pull request has been mentioned on Meshtastic. There might be relevant details there:

https://meshtastic.discourse.group/t/t-deck-2-3-6-firmware-how-to-change-channel/12378/8

@ndnestor
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ndnestor commented May 9, 2024

Very nice.

On which devices/screens has this been tested next to the T-Deck?

@GUVWAF
I've only tested it on the T-Deck so far since that's all I own.

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todd-herbert commented May 9, 2024

Very nice.
On which devices/screens has this been tested next to the T-Deck?

@GUVWAF I've only tested it on the T-Deck so far since that's all I own.

What I might actually suggest is: instead of modifying the Screen class directly, write a new class which derives from Screen, then override what you need. Then, where Screen is instantiated, use a macro to instead use your derived class.

That way, you can focus on implementing the new features for just T-Deck right now, and gradually expand to more devices later on.

@ndnestor
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Very nice.
On which devices/screens has this been tested next to the T-Deck?

@GUVWAF I've only tested it on the T-Deck so far since that's all I own.

What I might actually suggest is: instead of modifying the Screen class directly, write a new class which derives from Screen, then override what you need. Then, where Screen is instantiated, use a macro to instead use your derived class.

That way, you can focus on implementing the new features for just T-Deck right now, and gradually expand to more devices later on.

The issue I see with making a T-Deck-specific device is that expanding would mean making classes for other models which seems impractical in the long run as new devices come out. For maintainability, one class that can generically deal with everything would be nice.

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Very nice.
On which devices/screens has this been tested next to the T-Deck?

@GUVWAF I've only tested it on the T-Deck so far since that's all I own.

What I might actually suggest is: instead of modifying the Screen class directly, write a new class which derives from Screen, then override what you need. Then, where Screen is instantiated, use a macro to instead use your derived class.
That way, you can focus on implementing the new features for just T-Deck right now, and gradually expand to more devices later on.

The issue I see with making a T-Deck-specific device is that expanding would mean making classes for other models which seems impractical in the long run as new devices come out. For maintainability, one class that can generically deal with everything would be nice.

I'm still suggesting using one class for all devices, but use a macro to select the new class. If a variant is built with the macro USE_PERSISTENT_MSG (or whatever suits), it will build with the new class, otherwise it will build with the existing Screen class.

Once it's confirmed that a new device works correctly with the new class, that generic macro can be added to its specific platformio.ini file

Have a look at how the Screen constructor does it. I think something like this might be useful

@ndnestor
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Very nice.
On which devices/screens has this been tested next to the T-Deck?

@GUVWAF I've only tested it on the T-Deck so far since that's all I own.

What I might actually suggest is: instead of modifying the Screen class directly, write a new class which derives from Screen, then override what you need. Then, where Screen is instantiated, use a macro to instead use your derived class.
That way, you can focus on implementing the new features for just T-Deck right now, and gradually expand to more devices later on.

The issue I see with making a T-Deck-specific device is that expanding would mean making classes for other models which seems impractical in the long run as new devices come out. For maintainability, one class that can generically deal with everything would be nice.

I'm still suggesting using one class for all devices, but use a macro to select the new class. If a variant is built with the macro USE_PERSISTENT_MSG (or whatever suits), it will build with the new class, otherwise it will build with the existing Screen class.

Once it's confirmed that a new device works correctly with the new class, that generic macro can be added to its specific platformio.ini file

Have a look at how the Screen constructor does it. I think something like this might be useful

Oh I see. That makes sense to me. Will do!

@@ -87,6 +87,7 @@
#define HW_VENDOR meshtastic_HardwareModel_TLORA_V2_1_1P8
#elif defined(T_DECK)
#define HW_VENDOR meshtastic_HardwareModel_T_DECK
#define USE_PERSISTENT_MSG
#elif defined(T_WATCH_S3)
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This define is best moved to the variant file if you really want it only for the t-deck.

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@caveman99 Would you prefer to try implement it everywhere? I'll withdraw my objections if you do think it'd be better.

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I second this, the Tdeck UI will be out someday, but all other devices will be left behind, this is the best option we've gotten so far. Maybe have a new module and the ability to give the choice of turning this on or not. I've been using this on my V3 and so far no issues other than the ability to press the program button. No issues with long messages either cause I can scroll up and down to see them, something I couldn't do before. please don't block this for just the Tdeck

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My idea initially was to maybe get it released for T-Deck first, and add other devices once they're tested. There's definitely a lot of edge case stuff that would need to be handled, and some devices probably shouldn't get this feature at all imo, but if the devs want to go ahead and try, I'll support the effort.

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just a general question, since you seem to go to great lengths to implement this. I am not convinced the heavy filesystem operation this relys on will work on the embedded platforms when the number of files grows. You do know realize we have a new UI for the T-Deck ind evelopment that will mimick a phone app more than the current Oled UI? This seems like double effort.

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just a general question, since you seem to go to great lengths to implement this. I am not convinced the heavy filesystem operation this relys on will work on the embedded platforms when the number of files grows. You do know realize we have a new UI for the T-Deck ind evelopment that will mimick a phone app more than the current Oled UI? This seems like double effort.

@caveman99 Yes, I've heard about that. When I first asked about this feature on the Discord server, I was told that it would, optimistically, take a year. Based on the progress done so far, I would guess that it's going to take decently longer than that. Given the utility of this feature, I figured it is worth it to have this not-so-fancy version for now and get the fancy version later.

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What about reserve some array in RAM for cca 10 messages ?

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tropho23 commented May 14, 2024 via email

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todd-herbert commented May 14, 2024

Even a rolling window of 10 messages for nrf52 would be great, for now until an external storage solution is developed. Tony Good

This would be a whole lot more straight-forward! (Assuming there's RAM to spare?)

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tropho23 commented May 14, 2024 via email

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We've solved the throttling problem by implementing a database file for each "category" instead of individual message files in a file structure. This allows us to save messages in batches which store in a buffer that gets saved every 30 seconds to a single file, limiting our number of writes. We also now execute saving to disk asynchronously which makes the whole process safe from packet-loss.

@ndnestor ndnestor marked this pull request as ready for review June 1, 2024 00:48
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I tried building this to test but it's not building. Missing "message.pb.h"

In file included from src/DisplayFormatters.h:2,
                 from src/DisplayFormatters.cpp:1:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
In file included from src/GPSStatus.h:2,
                 from src/gps/GPS.h:5,
                 from src/ButtonThread.cpp:4:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
*** [.pio\build\heltec-v3\src\DisplayFormatters.cpp.o] Error 1
*** [.pio\build\heltec-v3\src\ButtonThread.cpp.o] Error 1
In file included from src/modules/Telemetry/Sensor/TelemetrySensor.h:7,
                 from src/modules/Telemetry/Sensor/INA219Sensor.h:6,
                 from src/power.h:41,
                 from src/power.cpp:13:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
*** [.pio\build\heltec-v3\src\Power.cpp.o] Error 1
In file included from src/mesh/Default.h:2,
                 from src/PowerFSM.cpp:11:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
*** [.pio\build\heltec-v3\src\PowerFSM.cpp.o] Error 1
In file included from src/RedirectablePrint.cpp:2:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
*** [.pio\build\heltec-v3\src\RedirectablePrint.cpp.o] Error 1
In file included from src/airtime.cpp:2:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
*** [.pio\build\heltec-v3\src\airtime.cpp.o] Error 1
In file included from src/buzz/buzz.cpp:2:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
*** [.pio\build\heltec-v3\src\buzz\buzz.cpp.o] Error 1
In file included from src/SerialConsole.cpp:2:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
*** [.pio\build\heltec-v3\src\SerialConsole.cpp.o] Error 1

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ndnestor commented Jun 6, 2024

I tried building this to test but it's not building. Missing "message.pb.h"

In file included from src/DisplayFormatters.h:2,
                 from src/DisplayFormatters.cpp:1:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
In file included from src/GPSStatus.h:2,
                 from src/gps/GPS.h:5,
                 from src/ButtonThread.cpp:4:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
*** [.pio\build\heltec-v3\src\DisplayFormatters.cpp.o] Error 1
*** [.pio\build\heltec-v3\src\ButtonThread.cpp.o] Error 1
In file included from src/modules/Telemetry/Sensor/TelemetrySensor.h:7,
                 from src/modules/Telemetry/Sensor/INA219Sensor.h:6,
                 from src/power.h:41,
                 from src/power.cpp:13:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
*** [.pio\build\heltec-v3\src\Power.cpp.o] Error 1
In file included from src/mesh/Default.h:2,
                 from src/PowerFSM.cpp:11:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
*** [.pio\build\heltec-v3\src\PowerFSM.cpp.o] Error 1
In file included from src/RedirectablePrint.cpp:2:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
*** [.pio\build\heltec-v3\src\RedirectablePrint.cpp.o] Error 1
In file included from src/airtime.cpp:2:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
*** [.pio\build\heltec-v3\src\airtime.cpp.o] Error 1
In file included from src/buzz/buzz.cpp:2:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
*** [.pio\build\heltec-v3\src\buzz\buzz.cpp.o] Error 1
In file included from src/SerialConsole.cpp:2:
src/mesh/NodeDB.h:13:10: fatal error: mesh/generated/meshtastic/message.pb.h: No such file or directory
 #include "mesh/generated/meshtastic/message.pb.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
*** [.pio\build\heltec-v3\src\SerialConsole.cpp.o] Error 1

@HarukiToreda I was told to remove that file from the PR since it can be generated using nanopb. You can manually add message.pb.c from here and message.pb.h from here by copying and pasting the file contents.

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