Penne is a pasta-oriented programming language that favors the goto-statement for flow control.
-
Updated
Apr 14, 2024 - Rust
Penne is a pasta-oriented programming language that favors the goto-statement for flow control.
Language Acquisition Research Tools
Are we lang yet? A simple website providing information about the status of Rust's language development ecosystem.
🔧 My studies on context-free grammar, using ANTLR4 (C++) to generate the parser files. Some basics are developed, such as token processing, recursion, variable definition, array processing, Abstract Syntax Tree (AST) manipulation, UNICODE support, and error handling.
The official Wizardry programming language compiler
🔧 My studies involving context-free grammar analysis. The analyzers were built using familiar tools such as YACC, Lex and Bison. Topics covered include token filtering, simple variable manipulation, and arrays.
Old lalrpop-based compiler that was never finished. See link for new compiler
The Wizardry programming language documentation
An interpreted LISP-like language
The Wizardry programming language website and coumentation
🔧 Demonstration of using ANTLR4 (with runtime for C++) in projects for context-free grammar processing. The ANTLR4 (Java) package is included, and the project is configured to compile on Linux.
Developing Jack, a high level, similar to Java, object-oriented programming language along with an Operating system and a Virtual Machine to mention a few, but that's everything required to complement the working of Jack, which will run on the 16 Bit PC.
GoScript is a dynamically typed, interpreted language created out of curiosity to answer that question we ask as programmers: "How do you make a programming language from scratch?" So, I've given it a try.
parenting and early language development
Early language development of children growing up in New Zealand
My entry for GBJAM 10, written in Penne for the WASM-4 fantasy console.
This is a computer language that designed by myself.I will show this to you and wish you can help me deal with difficulties.Thanks~
This code fits a series of logit mixed models to data from Boyd and Goldberg (2011), Experiment 1. All models specify the maximal random effects structure, as advocated by Barr et al. (2013). All results from Boyd and Goldberg are replicated.
A bytecode machine with typed registers and multimethods for statically and dynamically typed programming languages.
Add a description, image, and links to the language-development topic page so that developers can more easily learn about it.
To associate your repository with the language-development topic, visit your repo's landing page and select "manage topics."