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Pull requests: wesnoth/wesnoth
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repair distance and damage type always displayed in report when [damage_type]alternative_type= is used
#8959
opened Jun 5, 2024 by
newfrenchy83
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replace deprecated CURLOPT_PROTOCOLS with CURLOPT_PROTOCOLS_STR
Postponed
Issues which cannot be worked on at this time.
#8958
opened Jun 5, 2024 by
babaissarkar
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EI S10: reduce difficulty on Easy/Normal
Backport
A reminder of a bugfix that was added to master that needs to be duplicated on the stable branch.
Campaign EI
The mainline Eastern Invasion campaign
#8956
opened Jun 5, 2024 by
Dalas121
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GUI2/Game Load: Apply filter when changing directory
Backport
A reminder of a bugfix that was added to master that needs to be duplicated on the stable branch.
UI
User interface issues, including both back-end and front-end issues.
#8955
opened Jun 4, 2024 by
stevecotton
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Title Screen Redesign
Graphics
Issues that involve the graphics engine or assets.
UI
User interface issues, including both back-end and front-end issues.
#8953
opened Jun 4, 2024 by
babaissarkar
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Draft
Fix "span" regex
WML Tools
Issues involving WML maintenance tools.
#8952
opened Jun 3, 2024 by
soliton-
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Fix [has_attack]type= cause infinite recursion when called from [damage_type] which concerns the filtered attack.
Unit Tests
Issues involving Wesnoth's unit test suite.
Units
Issues that involve unit definitions or their implementation in the engine.
#8946
opened Jun 1, 2024 by
newfrenchy83
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Fix [has_attack]type= cause infinite recursion when called from [damage_type] which concerns the filtered attack.[1.18]
Unit Tests
Issues involving Wesnoth's unit test suite.
Units
Issues that involve unit definitions or their implementation in the engine.
#8945
opened Jun 1, 2024 by
newfrenchy83
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Doing [filter_attack/weapon]type= pick type who doing more damage only
Schema
UI
User interface issues, including both back-end and front-end issues.
Unit Tests
Issues involving Wesnoth's unit test suite.
Units
Issues that involve unit definitions or their implementation in the engine.
#8936
opened May 30, 2024 by
newfrenchy83
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Use same default id in [remove_unit_overlay] as [unit_overlay]
Lua API
Issues with the Lua engine and API.
#8935
opened May 29, 2024 by
soliton-
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[MP][Hornshark Island] Fix mudcrawlers after #8837
MP
Issues with multiplayer support or bundled multiplayer content.
#8933
opened May 28, 2024 by
spixi
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Refactor the preferences into a proper singleton.
Achievements
Issues with the Achievements Functionality
Add-ons
Issues with the add-ons client and/or server.
AI
Issues with the AI engine, including micro AIs.
Building
Build-time issues.
Editor
Map/scenario editor issues.
Help
In-game Help functions
Lua API
Issues with the Lua engine and API.
macOS
OS-specific issues that apply to Apple macOS.
Terrain
Issues that involve terrain definitions or their implementation in the engine.
UI
User interface issues, including both back-end and front-end issues.
Units
Issues that involve unit definitions or their implementation in the engine.
#8930
opened May 28, 2024 by
Pentarctagon
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Allow [experimental_ability(_active)]apply_to= to check damage types in abilities [resistance]
Unit Tests
Issues involving Wesnoth's unit test suite.
Units
Issues that involve unit definitions or their implementation in the engine.
WML
Issues involving the WML engine or WML APIs.
#8926
opened May 26, 2024 by
newfrenchy83
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improve tooltip placement on rh panel
Enhancement
Issues that are requests for new features or changes to existing ones.
UI
User interface issues, including both back-end and front-end issues.
#8908
opened May 22, 2024 by
white-haired-uncle
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Editor enhancements
Editor
Map/scenario editor issues.
Enhancement
Issues that are requests for new features or changes to existing ones.
Graphics
Issues that involve the graphics engine or assets.
UI
User interface issues, including both back-end and front-end issues.
Units
Issues that involve unit definitions or their implementation in the engine.
#8903
opened May 22, 2024 by
babaissarkar
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[Campaign][Dead Water] S9: improve event handling of bat units in player side (fixes #8766)
Campaign DW
The mainline Dead Water campaign
#8887
opened May 20, 2024 by
spixi
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NR: Minor dialogue tweaks and quality of life improvements
Campaign NR
The mainline Northern Rebirth campaign
#8881
opened May 19, 2024 by
Earth-Cake
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Added an explanation of vision to the in-game help
Help
In-game Help functions
#8874
opened May 15, 2024 by
palmenf
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editor: Implement a Show Tool Information toggle option
Editor
Map/scenario editor issues.
Enhancement
Issues that are requests for new features or changes to existing ones.
Graphics
Issues that involve the graphics engine or assets.
UI
User interface issues, including both back-end and front-end issues.
add a 'attack_alignment' attribute for have specific attack alignment different of unit alignment
Lua API
Issues with the Lua engine and API.
Schema
UI
User interface issues, including both back-end and front-end issues.
Unit Tests
Issues involving Wesnoth's unit test suite.
Units
Issues that involve unit definitions or their implementation in the engine.
WFL
Issues involving the Wesnoth Formula Language engine and APIs.
#8851
opened May 5, 2024 by
newfrenchy83
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NR05a: Vary dialogue to better suit the speaker
Campaign NR
The mainline Northern Rebirth campaign
Prose
Issues with prose text for the game.
#8830
opened May 1, 2024 by
Ethan-Nowa
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SP campaigns: rename beginner difficulty level
Campaign AToTB
The mainline A Tale of Two Brothers campaign
Campaign TSG
The mainline The South Guard campaign
Campaign WoF
The mainline Winds of Fate campaign
[objectives.lua] improve clarity of error message
Lua API
Issues with the Lua engine and API.
#8780
opened Apr 20, 2024 by
knyghtmare
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