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Issues list

Log messages from bevy dependencies displayed as log instead of their name C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13362 opened May 14, 2024 by Satellile
WorldQuery::init_state signature is too generous A-ECS Entities, components, systems, and events D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#13358 opened May 13, 2024 by alice-i-cecile 0.14
KeyboardInput events not being triggered by MacOS native overlays A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-MacOS Specific to the MacOS (Apple) desktop operating system
#13356 opened May 13, 2024 by matthunz
Expose API to precompile shaders for unspawned entities C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#13354 opened May 13, 2024 by jnhyatt
Depth of field should be enabled on webgpu A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy O-Web Specific to web (WASM) builds O-WebGPU Specific to the WebGPU render API S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#13353 opened May 13, 2024 by alice-i-cecile
Bevy game occasionally crashes VS Code after being closed if it was launched from VS Code integrated terminal A-Cross-Cutting Impacts the entire engine A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13351 opened May 13, 2024 by ArmoredPony
The Maximum call stack size exceeded error will be thrown in a web worker. A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13345 opened May 12, 2024 by jinleili
Enable wayland support in examples. A-Windowing Platform-agnostic interface layer to run your app in C-Crash A sudden unexpected crash C-Examples An addition or correction to our examples O-Linux Specific to the Linux desktop operating system
#13340 opened May 12, 2024 by SetOfAllSets
updated mesh with custom pipeline is not rendered until next frame A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#13334 opened May 12, 2024 by ua-kxie
RegularPolygon should allow circumradius to be 0.0 A-Math Fundamental domain-agnostic mathematical operations C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#13332 opened May 11, 2024 by mamekoro
bevy mobile example crashes on Android C-Crash A sudden unexpected crash C-Dependencies A change to the crates that Bevy depends on O-Android Specific to the Android mobile operating system
#13331 opened May 11, 2024 by FabianZeuner 0.14
Specular from area lights is disproportionately bright A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#13327 opened May 11, 2024 by DGriffin91
KHR_lights_punctual spot light range not interpeted correctly A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#13319 opened May 10, 2024 by DGriffin91
Lights with radius overlapping with mesh result in sharp specular cutoff A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Investigation This issue requires detective work to figure out what's going wrong X-Uncontroversial This work is generally agreed upon
#13318 opened May 10, 2024 by DGriffin91
9-Slices don't update when using RenderAssetUsages::RENDER_WORLD A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#13316 opened May 10, 2024 by s-puig
game_menu example took 93% of cpu A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13314 opened May 10, 2024 by adals
There should be some kind of error for spawning a scene handle without a SceneBundle. A-Scenes Serialized ECS data stored on the disk C-Usability A simple quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13313 opened May 10, 2024 by mintlu8
Bevy Preferences API A-Core Common functionality for all bevy apps C-Enhancement A new feature S-Needs-RFC This issue or PR is particularly complex, and needs an approved RFC before it can be merged X-Controversial There is active debate or serious implications around merging this PR
#13311 opened May 10, 2024 by viridia
Add a standardized way to track simulation time for interoperability A-Networking Sending data between clients, servers and machines A-Time Involves time keeping and reporting C-Enhancement A new feature X-Contentious There are nontrivial implications that should be thought through
#13306 opened May 9, 2024 by NiseVoid
Phantom key presses on window focus change (alt+tab, etc) A-Input Player input via keyboard, mouse, gamepad, and more C-Bug An unexpected or incorrect behavior O-Linux Specific to the Linux desktop operating system
#13299 opened May 9, 2024 by hut
Weird Rendering Order A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13298 opened May 9, 2024 by itsmeagainlamo
init_gizmo_group silently ignores missing RenderApp if in wrong order A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior S-Blocked This cannot more forward until something else changes
#13294 opened May 9, 2024 by RubenArtmann
Not a precise copy of the texture Image A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13290 opened May 9, 2024 by itsmeagainlamo
Some KTX2 Images fail to load A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13289 opened May 9, 2024 by DGriffin91
OwningPtr should impl From<Box<T>> A-Pointers Relating to Bevy pointer abstractions A-Reflection Runtime information about types C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes X-Uncontroversial This work is generally agreed upon
#13287 opened May 9, 2024 by dmyyy
ProTip! Follow long discussions with comments:>50.