Pull requests: bevyengine/bevy
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Add
RefreshState
resource and support same-state transitions
#13361
opened May 14, 2024 by
benfrankel
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[bevy_ui/layout] Handle ui heirchy change edge cases
#13360
opened May 13, 2024 by
StrikeForceZero
•
Draft
3 tasks
[bevy_ui/layout] Make fields private in UiSurface
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
#13359
opened May 13, 2024 by
StrikeForceZero
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2 tasks
Handle winit's Player input via keyboard, mouse, gamepad, and more
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
WindowEvent::ModifiersChanged
A-Input
#13357
opened May 13, 2024 by
matthunz
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Emissive is now LinearRgba on StandardMaterial
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
X-Uncontroversial
This work is generally agreed upon
#13352
opened May 13, 2024 by
andristarr
•
Draft
Add emissive_exposure_weight to the StandardMaterial
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
document need to update Aabb in Mesh::(with_)insert_attribute
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
#13349
opened May 13, 2024 by
ua-kxie
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Add reflect impls for bevy_math curve structs
A-Math
Fundamental domain-agnostic mathematical operations
A-Reflection
Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#13348
opened May 13, 2024 by
aristaeus
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Add Tools used to debug Bevy applications.
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Docs
An addition or correction to our documentation
C-Needs-Release-Note
Work that should be called out in the blog due to impact
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
on_unimplemented
Diagnostics to Most Public Traits
A-Dev-Tools
Extrusion bounded
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
#13346
opened May 13, 2024 by
solis-lumine-vorago
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Implement Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Contentious
There are nontrivial implications that should be thought through
WorldQuery
and QueryData
on Mut
.
A-ECS
#13338
opened May 12, 2024 by
Themayu
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Revert "Support calculating normals for indexed meshes" (#12716)
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
X-Uncontroversial
This work is generally agreed upon
disable gpu preprocessing without SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING
A-Rendering
Drawing game state to the screen
C-Crash
A sudden unexpected crash
bevy_reflect: Nested Runtime information about types
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
TypeInfo
getters
A-Reflection
#13321
opened May 10, 2024 by
MrGVSV
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bevy_reflect: Runtime information about types
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
TypeInfo
casting methods
A-Reflection
#13320
opened May 10, 2024 by
MrGVSV
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#12502 Remove limit on RenderLayers.
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Add Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
Distribution
access methods for ShapeSample
trait
A-Math
#13315
opened May 10, 2024 by
mweatherley
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Add simple preferences API
A-App
Bevy apps and plugins
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Controversial
There is active debate or serious implications around merging this PR
#13312
opened May 10, 2024 by
aevyrie
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Support operations for render layers
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
#13310
opened May 10, 2024 by
JoJoJet
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Ci quiet #12318
A-Build-System
Related to build systems or continuous integration
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
#13308
opened May 10, 2024 by
moonlightaria
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Implement images with layout for TextureAtlasBuilder
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Uncontroversial
This work is generally agreed upon
#13302
opened May 9, 2024 by
s-puig
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Specify units in Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Domain-Expert
Requires deep knowledge in a given domain
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AmbientLight::brightness
docs
A-Rendering
#13297
opened May 9, 2024 by
BD103
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Implement Color Operations for Color spaces and color math
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
Color
A-Color
Refactor CI tool and drop xshell dependency.
A-Build-System
Related to build systems or continuous integration
C-Code-Quality
A section of code that is hard to understand or change
C-Enhancement
A new feature
X-Uncontroversial
This work is generally agreed upon
Make render phases render world resources instead of components.
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
#13277
opened May 7, 2024 by
pcwalton
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