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Pull requests list

[bevy_ui/layout] Make fields private in UiSurface A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change
#13359 opened May 13, 2024 by StrikeForceZero Loading…
2 tasks
Handle winit's WindowEvent::ModifiersChanged A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-MacOS Specific to the MacOS (Apple) desktop operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13357 opened May 13, 2024 by matthunz Loading…
Emissive is now LinearRgba on StandardMaterial A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy X-Uncontroversial This work is generally agreed upon
#13352 opened May 13, 2024 by andristarr Draft
Add emissive_exposure_weight to the StandardMaterial A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#13350 opened May 13, 2024 by geckoxx Loading… 0.14
document need to update Aabb in Mesh::(with_)insert_attribute A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy
#13349 opened May 13, 2024 by ua-kxie Loading…
Add reflect impls for bevy_math curve structs A-Math Fundamental domain-agnostic mathematical operations A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13348 opened May 13, 2024 by aristaeus Loading…
Add on_unimplemented Diagnostics to Most Public Traits A-Dev-Tools Tools used to debug Bevy applications. C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Docs An addition or correction to our documentation C-Needs-Release-Note Work that should be called out in the blog due to impact C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#13347 opened May 13, 2024 by bushrat011899 Draft 0.14
Extrusion bounded A-Math Fundamental domain-agnostic mathematical operations C-Enhancement A new feature
#13346 opened May 13, 2024 by solis-lumine-vorago Loading…
Implement WorldQuery and QueryData on Mut. A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Contentious There are nontrivial implications that should be thought through
#13338 opened May 12, 2024 by Themayu Loading…
Revert "Support calculating normals for indexed meshes" (#12716) A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact X-Uncontroversial This work is generally agreed upon
#13333 opened May 12, 2024 by adithramachandran Loading… 0.14
disable gpu preprocessing without SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING A-Rendering Drawing game state to the screen C-Crash A sudden unexpected crash
#13323 opened May 10, 2024 by mockersf Loading… 0.14
bevy_reflect: Nested TypeInfo getters A-Reflection Runtime information about types C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#13321 opened May 10, 2024 by MrGVSV Loading…
bevy_reflect: TypeInfo casting methods A-Reflection Runtime information about types C-Enhancement A new feature D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#13320 opened May 10, 2024 by MrGVSV Loading…
#12502 Remove limit on RenderLayers. A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#13317 opened May 10, 2024 by tychedelia Loading… 0.14
Add Distribution access methods for ShapeSample trait A-Math Fundamental domain-agnostic mathematical operations C-Enhancement A new feature
#13315 opened May 10, 2024 by mweatherley Loading…
Add simple preferences API A-App Bevy apps and plugins C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! X-Controversial There is active debate or serious implications around merging this PR
#13312 opened May 10, 2024 by aevyrie Loading…
Support operations for render layers A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#13310 opened May 10, 2024 by JoJoJet Loading…
Ci quiet #12318 A-Build-System Related to build systems or continuous integration C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#13308 opened May 10, 2024 by moonlightaria Loading…
Implement images with layout for TextureAtlasBuilder A-Rendering Drawing game state to the screen C-Enhancement A new feature D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Uncontroversial This work is generally agreed upon
#13302 opened May 9, 2024 by s-puig Loading…
Specify units in AmbientLight::brightness docs A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Domain-Expert Requires deep knowledge in a given domain D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13297 opened May 9, 2024 by BD103 Loading…
Implement Color Operations for Color A-Color Color spaces and color math C-Enhancement A new feature D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#13285 opened May 9, 2024 by bushrat011899 Loading… 0.14
Refactor CI tool and drop xshell dependency. A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change C-Enhancement A new feature X-Uncontroversial This work is generally agreed upon
#13279 opened May 7, 2024 by Brezak Draft
Make render phases render world resources instead of components. A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times
#13277 opened May 7, 2024 by pcwalton Loading…
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