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feat(content): Patir 2 #9959

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@beccabunny beccabunny commented Apr 1, 2024

Content (Artwork / Missions / Jobs)

Summary

Happy April fools! The long awaited sequel to the Ka'sei plotline is here - unraveling Patir's secrets, throught a whole new universe to explore
mass driver complete scene
The story starts right where the previous mission chain ended, right when Dusk thinks of a way to avoid the "complications" that abruptly ended your previous attempt. A few missions use the game mechanics in ways they weren't really intended intended for; a "cloak checker", that identifies whether a player remained cloaked during the mission or not, and a complex (for ES mechanics) boarding mission later on in which NPCs need to do very specific things at very specific times. From my testing, they both work very consistently; however, to reduce uncertainity with them (as well as to make the mission chain less annoying, and because it fits the lore) I have removed the ember waste hazard from the system. You will find black holes and neutron stars, one-way wormholes and strange machines; weird creatures await, with a peculiar interaction with the Ka'sei that will be relevant later on for reasons that should be quite obvious
image
Their stats are the least final of the stuff in the PR (partly because of the little direct interaction with them and no direct combat, both now and in the current future plans), but they show the idea clearly: a race incredibly hard to kill (low hull, but enormous regen), with weapons that by themselves would be unbalanced (first of all because of the lack of an energy requirement) but that cannot be installed in any normal ship - in the future, when they become important to the story, they will be installable only by adding another outfit first, with hefty requirements that will reduce their effectiveness significantly. They all have act in a pretty unique way, and will require further tweaking to make the AI use them right; for example, the antimissile is nearly impenetrable, but has a peculiar weakness in its extremely short range, shorter than most ships the player will be likely to use in late game (plus a longer range variant, which the player won't see available for a looong time if ever). All of this is a framework of future Patir stories as well; most of the assets they will need are in this PR, with this likely having the largest amount of images in it by a good margin.

As a side note, between the fact that it took over two years and a half to write this and my notorious lack of organization, the way it was done was particularly messy; as I made this stuff by continously modifying an instance of the game, copying very little of it in separate folders, making updating it to newer changes impossible. As such, I had to develop it in a year+ old game version with the changes being difficult to see, and I could have easily forgotten to copy part of the stuff needed for the missions here. This is the first thing I'm going to address, but I could miss something, so if I do just tell me - and the same is true for deprecated functions, one of which I have already updated (scan efficency).

This PR wouldn't exist without the work of many, many people: @GefullteTaubenbrust2 for his incredible black hole sprites, @1010todd for the projectile code from which most weapons in this PR are derived from, @Azure3141 for proofreading all the missions I have written (blame him for any mistake you find) and help putting all of this together, @Hurleveur for helping me figure out how to make the more complex missions actually work - and a lot of other people that reviewed, gave feedback and helped correct the earlier missions whenever I posted them on the discord. Thank you, really.

Screenshots

Screenshot (27658)
Screenshot (27660)
Screenshot (27661)
Screenshot (27662)
Screenshot (27672)
Screenshot (27677)

Map

Screenshot (27709)

A video of the jd effect I made for it, on an earlier iteration of the asteroid ship's design
jd.effect.mp4
And videos of some of the weapons in the PR in action (again many, many thanks to Todd for his help)
2021-09-03_13-11-41.mp4
Video.senza.titolo.-.Realizzato.con.Clipchamp.6.mp4
## Testing Done Tested the missions from start to end on both the available paths, it should work so as long as I didn't forget to port anything from my testing area to this PR

Save File

Courtesy of @Quantumshark, all I did was moving to a suitable planet and check that it starts by pressing spaceport (60% chance)
Sara Kujou.txt

Artwork Checklist

(If any artwork was added or changed by this PR, the following must be provided.)

@Zireael07
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I hope this is for real and not an April Fools because the images are downright beautiful <3

@roadrunner56 roadrunner56 requested a review from a team April 1, 2024 17:05
@roadrunner56 roadrunner56 added content A suggestion for new content that doesn't require code changes artwork Everything related to images, sprites, and graphics text - long Content that contains long blocks of text such as large missions and campaigns labels Apr 1, 2024
@roadrunner56 roadrunner56 requested review from a team April 1, 2024 17:06
@ziproot
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ziproot commented Apr 1, 2024

Patir 2 will never be finished april fools

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Saugia commented Apr 1, 2024

Dang, looks like a lot of neat stuff in this PR. When I have the time to get in-depth with it for myself it will give me a better idea of what's actually going on, regardless, looks very interesting and I'm eager to dig into it at some point. (Had some questions answered outside of Github from before.)

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Definitely interesting... The images look amazing!

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Patir 3 when?

@beccabunny
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beccabunny commented Apr 1, 2024

image

Here's a comparison of all the black holes with Sag A* - while the overall size of some of them approaches that of our dear supermassive black hole I would say that he still remains the most imposing of the bunch

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Co-authored-by: Quantumshark <thedup.adg@gmail.com>
fixed a mistake I was supposed to have fixed already and added a new interaction if you start attacking the asteroids
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This review covers up to Mystery 9.

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beccabunny and others added 6 commits April 7, 2024 09:26
Co-authored-by: Anarchist2 <60202690+Anarchist2@users.noreply.github.com>
Hopefully this time without forgetting half of it

Co-authored-by: Anarchist2 <60202690+Anarchist2@users.noreply.github.com>
Co-authored-by: Anarchist2 <60202690+Anarchist2@users.noreply.github.com>
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I'll try to get to the missions soon.

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@eebop
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eebop commented Apr 14, 2024

I'm playing through it and found a bug: In the "Lab Deployment" mission, you still get the text upon entering Patir about the probe even if you haven't picked it up from Babiali first.

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eebop commented Apr 14, 2024

Another issue: returning from Patir after exploring the other place has a bugged text: it just says
image

@beccabunny
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I'm playing through it and found a bug: In the "Lab Deployment" mission, you still get the text upon entering Patir about the probe even if you haven't picked it up from Babiali first.

Another issue: returning from Patir after exploring the other place has a bugged text: it just says image

Both should be fixed now, thank you

@Zitchas Zitchas self-requested a review May 12, 2024 19:10
has "Ka'het: Patir Mystery 9: done"
on offer
conversation
`Your ship's antennae started transmitting the information gathered to Dusk as soon as you jumped here; the entire data package has been delivered before you've even reached the Builder settlement. Wasting no time, the Remnant have analyzed the majority of the data by the time you enter the lab, and seem to be discussing some of the results. When they notice you, they abandon their current conversation and move closer to learn more about what you've found.`
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Suggested change
`Your ship's antennae started transmitting the information gathered to Dusk as soon as you jumped here; the entire data package has been delivered before you've even reached the Builder settlement. Wasting no time, the Remnant have analyzed the majority of the data by the time you enter the lab, and seem to be discussing some of the results. When they notice you, they abandon their current conversation and move closer to learn more about what you've found.`
`By the time you land, the Remnant are already discussing their analysis of the data recorded and transmitted by your ship. When they notice you, they abandon their current conversation and move closer to hear from you in-person.`

` "Do you have a plan?"`
goto plan
` "Did you find out what this place is?"`
` "Unfortunately, you seem to have learned a lot more than we did staying here in Patir. We have confirmed we cannot be in the Milky Way anymore, but we do not have enough information to say anything beyond that. We organized a few more expeditions inside the settlement while you were away, with varying degrees of success. We were able to access the rooms with the main computers that control the structure, but unfortunately a lot of them are malfunctioning or broken. From what we were able to gather, however, they seem to be entirely unaware of what happened, or even that it happened at all.`
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` "Unfortunately, you seem to have learned a lot more than we did staying here in Patir. We have confirmed we cannot be in the Milky Way anymore, but we do not have enough information to say anything beyond that. We organized a few more expeditions inside the settlement while you were away, with varying degrees of success. We were able to access the rooms with the main computers that control the structure, but unfortunately a lot of them are malfunctioning or broken. From what we were able to gather, however, they seem to be entirely unaware of what happened, or even that it happened at all.`
` "Unfortunately, you seem to have learned a lot more than we did staying here in Patir. We do not have enough information to say anything beyond that we are not in the Milky Way anymore. We were able to re-enter the settlement and access the computers that control the structure, but unfortunately a lot of them are malfunctioning or broken. From what we were able to gather, they seem to be entirely unaware of what has happened.`

goto lab

label plan
` "For now, only vague ideas. I was hoping we could determine a clear, identifiable origin of our accidental jump, but we have nothing of that sort for now. While you were away, we organized a few more expeditions inside the settlement, with varying degrees of success. We were able to access the rooms with the main computers that control the structure, but unfortunately a lot of them are malfunctioning or broken. From what we were able to gather, however, they seem to be entirely unaware of what happened, or even that it happened at all.`
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` "For now, only vague ideas. I was hoping we could determine a clear, identifiable origin of our accidental jump, but we have nothing of that sort for now. While you were away, we organized a few more expeditions inside the settlement, with varying degrees of success. We were able to access the rooms with the main computers that control the structure, but unfortunately a lot of them are malfunctioning or broken. From what we were able to gather, however, they seem to be entirely unaware of what happened, or even that it happened at all.`
` "For now, only vague ideas. I was hoping we could determine a clear, identifiable origin of our accidental jump, but we have nothing of that sort for now. While you were away, we were able to re-enter the settlement and access the computers that control the structure, but unfortunately a lot of them are malfunctioning or broken. From what we were able to gather, they seem to be entirely unaware of what has happened.`

label plan
` "For now, only vague ideas. I was hoping we could determine a clear, identifiable origin of our accidental jump, but we have nothing of that sort for now. While you were away, we organized a few more expeditions inside the settlement, with varying degrees of success. We were able to access the rooms with the main computers that control the structure, but unfortunately a lot of them are malfunctioning or broken. From what we were able to gather, however, they seem to be entirely unaware of what happened, or even that it happened at all.`
label lab
` "The time spent inside the lab was more productive. After a few days of observing the behavior of the Ka'sei around us, eventually one of the creatures you have encountered jumped in - and a few minutes after, every Fetri'sei around us suddenly went dormant. They stopped their engines, ceased mining and just freely floated in space without any sign of life. But as soon as the creature left the system, they instantly came back online and returned to their normal activities as if nothing happened."`
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` "The time spent inside the lab was more productive. After a few days of observing the behavior of the Ka'sei around us, eventually one of the creatures you have encountered jumped in - and a few minutes after, every Fetri'sei around us suddenly went dormant. They stopped their engines, ceased mining and just freely floated in space without any sign of life. But as soon as the creature left the system, they instantly came back online and returned to their normal activities as if nothing happened."`
` "The time spent inside the lab was more productive. After a few days, one of the creatures you have encountered jumped in - and a few minutes after, every Fetri'sei around us went dormant. They stopped their engines, ceased mining and just drifted without any sign of life. But as soon as the creature left the system, they returned to their normal activities as if nothing happened."`

` "For now, only vague ideas. I was hoping we could determine a clear, identifiable origin of our accidental jump, but we have nothing of that sort for now. While you were away, we organized a few more expeditions inside the settlement, with varying degrees of success. We were able to access the rooms with the main computers that control the structure, but unfortunately a lot of them are malfunctioning or broken. From what we were able to gather, however, they seem to be entirely unaware of what happened, or even that it happened at all.`
label lab
` "The time spent inside the lab was more productive. After a few days of observing the behavior of the Ka'sei around us, eventually one of the creatures you have encountered jumped in - and a few minutes after, every Fetri'sei around us suddenly went dormant. They stopped their engines, ceased mining and just freely floated in space without any sign of life. But as soon as the creature left the system, they instantly came back online and returned to their normal activities as if nothing happened."`
` "Going forward, we need to determine a list of possible causes for the event that brought us here, and investigate the most likely one. The first step should be to discover more about these beings that we can from the ground; thankfully, you don't need to leave the system to do this, as the satellite we launched at the beginning of this mission is still functioning and recording data. If we dock to it and recover everything it recorded during the encounter, it could help us understand them better.`
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` "Going forward, we need to determine a list of possible causes for the event that brought us here, and investigate the most likely one. The first step should be to discover more about these beings that we can from the ground; thankfully, you don't need to leave the system to do this, as the satellite we launched at the beginning of this mission is still functioning and recording data. If we dock to it and recover everything it recorded during the encounter, it could help us understand them better.`
` "Going forward, we need to determine a list of possible causes for the event that brought us here, and investigate the most likely one. If we dock to the satellite we launched at the beginning of this mission and recover everything it recorded during the encounter, it could help us understand them better than we can from the ground.`

mission "Ka'het: Patir Mystery 13A"
landing
name "Return to <planet>"
description "As the Patir black hole appears to have returned to the Milky Way, it's time to return to <planet> together with Dusk."
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description "As the Patir black hole appears to have returned to the Milky Way, it's time to return to <planet> together with Dusk."
description "Now that the Patir black hole appears to have returned to the Milky Way, return to <planet> together with Dusk."


mission "Ka'het: Patir Mystery 13B"
name "Return to <planet>"
description "As the Patir black hole appears to have returned to the Milky Way, it's time to return to <planet> together with Dusk."
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description "As the Patir black hole appears to have returned to the Milky Way, it's time to return to <planet> together with Dusk."
description "Now that the Patir black hole appears to have returned to the Milky Way, return to <planet> together with Dusk."

event "Patir returns"
conversation
`The time has come: the walk toward the lab is quick and straightforward, and you have cover the whole distance in a matter of minutes. The rest of the group, preparing their backpacks inside of the outpost, greets you and starts explaining the outline of the mission being planned.`
` Suddenly, all of the Remnant halt at the same time, their heads looking at something behind you with an awestruck gaze. As you turn around, your suspects are soon proven right: the sky has again turned black, and a few dim lines are already starting to appear in the distance. The whole team jumps to the windows, watching as the light show begins.`
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Just copy all my review comments from 13A over to this section.

on offer
event "Patir returns"
conversation
`The time has come: the walk toward the lab is quick and straightforward, and you have cover the whole distance in a matter of minutes. The rest of the group, preparing their backpacks inside of the outpost, greets you and starts explaining the outline of the mission being planned.`
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This is probably too short; the way Dusk is interrupted in 13A is a lot more organic and unexpected.

"capture attack" 1.3
"capture defense" 8.5
"unplunderable" 1
description "A weapon of curious design, clearly not built with human hands in mind. Its short range makes it effective only for defending against enemy boarders, using the ship's architecture to your advantage."
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How does it use your ship's architecture to your advantage?

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When corners happen, someone equipped with this weapon can lie in wait around them?

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Some things.

"Uninhabited" -.01

"player reputation" 10
"friendly hail" "friendly ka'het"
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They hail? And if so, they use the Ka’het hails?

`It doesn't take long for you to be noticed in the crowded, yet quiet, starport of <origin>. You feel a tap on your shoulder and turn around to see Dusk, accompanied by a group of four. "Good to see you here again, <first>! Do you remember our exploration of the Patir black hole?"`
branch "atmospheric data"
has "atmospheric scan intact"
` One of the other Remnant shows you a hologram of the system, with what looks like the Builder settlement you visited earlier highlighted by a yellow glow. "After studying the data we gathered during our last visit, we may have devised a way to enter the structure undisturbed! Based on our recordings, the Fetri'sei that attacked us in the structure was gathering materials from the asteroid belt with its fellow Ka'sei, and only moved inside the dome when they spotted us.`
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Suggested change
` One of the other Remnant shows you a hologram of the system, with what looks like the Builder settlement you visited earlier highlighted by a yellow glow. "After studying the data we gathered during our last visit, we may have devised a way to enter the structure undisturbed! Based on our recordings, the Fetri'sei that attacked us in the structure was gathering materials from the asteroid belt with its fellow Ka'sei, and only moved inside the dome when they spotted us.`
` One of the other Remnant shows you a hologram of the system, with what looks like the Builder settlement you visited earlier highlighted by a yellow glow. "After studying the data we gathered during our last visit, we may have devised a way to enter the structure undisturbed! Based on our recordings, the Fetri'sei that attacked us in the structure was gathering materials from the asteroid belt with its fellow Ka'sei, and only moved inside the dome when they spotted us."`

on fail
dialog
`As soon as you approach the <planet>, you see that the Ka'sei are following your ship. You won't be able to enter the settlement safely anymore.`
npc save
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Suggested change
npc save
npc evade save

on accept
payment 100000
set "remnant: dusk busy"
on fail
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on fail
on visit

` "I am not sure. Wait." Moving to the opposite side of the airlock, he uses a crowbar to open another hidden control station, which slides out of the wall to reveal a rather large screen scrolling through some alien writing. After reading through it with some difficulty, Dusk breathes a sigh of relief and pulls it back to its original location. "I think it is nothing," he adds, "at least I hope so. From what I could gather, the lights being switched on were a normal, timed event in the commanded startup sequence - why they they did not turn on last time is beyond me, but nothing seems to be out of the ordinary. Perhaps they were just broken."`
` A few minutes later, pressurization finishes, and the interior door opens. You follow Dusk out of the airlock and find yourself in front of a large area, likely the same place the encounter with the Fetri'sei took place. "The moment of truth," exclaims Dusk, placing down a heavy scanner, similar to a short telescope. "This is a low-power laser system, capable of measuring the density of the atmosphere anywhere within 10 kilometers. If a Fetri'sei was alerted when we crossed the airlock, by now the large airlock will be filling up with oxygen and argon to allow it to pass through, and this sensor here will register it. Let's see..."`
choice
` "What does it say?"`
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Suggested change
` "What does it say?"`
` "What does it say?"`
` "What are the readings?"`

Just so the player doesn’t feel as if they are being forced into doing something.

` (Wait for them to finish their discussion.)`
` (Move closer to try to follow the conversation.)`
` (Try to get Dusk's attention.)`
` Dusk turns around to you. "So, <first>," he starts, "what do you think? This is indeed a map of the Builder complex. The team and I have split the exploration in four groups - one going to the armory, one visiting the underground facilities and another visiting someplace that roughly translates to 'part cycler.' If you want to come with me, we can choose between the general storage area and what seem to be some kind of elevated gardens. Or you could remain here to keep an eye on the laser scanner if you wish; the choice is yours."`
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Suggested change
` Dusk turns around to you. "So, <first>," he starts, "what do you think? This is indeed a map of the Builder complex. The team and I have split the exploration in four groups - one going to the armory, one visiting the underground facilities and another visiting someplace that roughly translates to 'part cycler.' If you want to come with me, we can choose between the general storage area and what seem to be some kind of elevated gardens. Or you could remain here to keep an eye on the laser scanner if you wish; the choice is yours."`
` Dusk turns around to you. "So, <first>," he asks, "what do you think? This is indeed a map of the Builder complex. The team and I have split the exploration in four groups - one going to the armory, one visiting the underground facilities and another visiting someplace that roughly translates to 'part cycler.' If you want to come with me, we can choose between the general storage area and what seem to be some kind of elevated gardens. Or you could remain here to keep an eye on the laser scanner if you wish; the choice is yours."`

goto ending

label alarm
` As you tell him about the blinking light, he interrupts you and announces to the rest of the group that they are leaving. "The yellow light is an indicator that the battery is running out," he explains hurriedly. "I should have checked our equipment better. Soon, the starship airlock will be unwatched." Instead of going through a single airlock, the group splits, half going into one airlock and half into another. When you're finally all outside of the dome, the tense mood dissipates.`
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Suggested change
` As you tell him about the blinking light, he interrupts you and announces to the rest of the group that they are leaving. "The yellow light is an indicator that the battery is running out," he explains hurriedly. "I should have checked our equipment better. Soon, the starship airlock will be unwatched." Instead of going through a single airlock, the group splits, half going into one airlock and half into another. When you're finally all outside of the dome, the tense mood dissipates.`
` As you tell him about the blinking light, he interrupts you and announces to the rest of the group that they are leaving. "The yellow light is an indicator that the battery is running out," he explains hurriedly. "I should have checked our equipment better. Soon, the starship airlock will be unwatched." Instead of going through a single airlock, the group splits, half going into one airlock and half into another. When you're finally all outside of the dome, the tense mood dissipates as you prepare to go back to <planet>.`


label ending
` While walking back to the ship, Dusk continues talking about the mission. He explains that they found that the Patir settlement had never been visited in its history - not even the Builders themselves. "I did not expect to find a thriving colony inside, but this is perplexing. A possible theory is that the settlement was built by the Ka'sei themselves, but the variety of designs inside and the way everything was assembled contradicts everything we know about their capabilities. Perhaps the buildings were transported here together with them - or perhaps even the entire asteroid was brought here from a Graveyard system, though that seems unlikely. There is a lot we still have to learn about Patir."`
` Once you're back inside the <ship>, the team moves to their rooms to continue discussing theories about the Builder settlement here. Next destination: <planet>.`
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I’ve found that “the ship” doesn’t always work. For example, a ship can be named “The Winner of Victory” or something like that.

Suggested change
` Once you're back inside the <ship>, the team moves to their rooms to continue discussing theories about the Builder settlement here. Next destination: <planet>.`
` Once you're back inside <ship>, the team moves to their rooms to continue discussing theories about the Builder settlement here. Next destination: <planet>.`

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